-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) pragma ada_2012; with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai; procedure main is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ side_panel : integer := 0; preview_width : integer := 0; preview_height : integer := 0; text_box_height : integer := 0; player : chad.information := chad.trait (chad.ognjen); ------------------------------------------------------------------------------------------ type view is ( map_preview_panel, status_preview_panel, text_box_panel ); view_icon : array (view) of core.sprite; view_list : array (view) of boolean := (others => true); view_text : array (view) of core.long_string := ( "Toggle map preview panel. ", "Toggle status preview panel. ", "Toggle text box panel. " ); procedure swap_map_preview_panel is begin view_list (map_preview_panel) := (if view_list (map_preview_panel) then false else true); end swap_map_preview_panel; procedure swap_status_preview_panel is begin view_list (status_preview_panel) := (if view_list (status_preview_panel) then false else true); end swap_status_preview_panel; procedure swap_text_box_panel is begin view_list (text_box_panel) := (if view_list (text_box_panel) then false else true); end swap_text_box_panel; view_show : array (view) of access procedure := ( swap_map_preview_panel'access, swap_status_preview_panel'access, swap_text_box_panel'access ); ------------------------------------------------------------------------------------------ procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod (ui.style'pos (ui.style'last) + 1)); end ui_main_style; procedure zoom_in is begin core.zoom := 2; end zoom_in; procedure zoom_out is begin core.zoom := 1; end zoom_out; signal_list : constant array (core.signal_code) of access procedure := ( core.signal_up => core.move_camera_up'access, core.signal_down => core.move_camera_down'access, core.signal_left => core.move_camera_left'access, core.signal_right => core.move_camera_right'access, core.signal_v => ui_main_style'access, core.signal_kp_add => zoom_in'access, core.signal_kp_subtract => zoom_out'access, others => core.idle'access ); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin core.dash; core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic"); core.echo (core.comment, "Version -- 1.0.0"); core.echo (core.comment, "License -- GNU/GPLv3+"); core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation."); core.dash; core.initialize; ui.configure; core.play (core.import_song (core.c_string ("./song/main_menu.ogg")).index); attribute.configure; skill.configure; resource.configure; --~might.configure; --~magic.configure; item.configure; unit.configure; construction.configure; chad.configure; world.configure; ai.configure; world.make (world.grass, 140, 120); core.dash; core.echo (core.success, "Successfully initialized game data, entering main gameplay loop."); core.dash; for index in view loop view_icon (index) := core.import_sprite ("./sprite/ui/icon/" & core.lowercase (view'image (index)) & ".png", 1, 1); end loop; ui.active := ui.imp; core.camera := (55, 50); ------------------------------------------------------------------------------------------ gameplay: loop core.synchronize; -- exit when core.engine_active = false; -- if not view_list (status_preview_panel) then side_panel := 0; else side_panel := core.window_width / 4; end if; -- preview_width := core.window_width - side_panel; preview_height := core.window_height - text_box_height; text_box_height := 32; -- core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1); core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1); -- world.draw; -- if view_list (map_preview_panel) then ui.draw_menu (0, 0, preview_width, preview_height); end if; -- if view_list (status_preview_panel) then ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); ui.draw_state_box (preview_width + 32, 32); end if; -- if view_list (text_box_panel) then ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height); end if; -- for index in view loop ui.draw_icon (view_icon (index), view_text (index), core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index), core.window_height - text_box_height, view_show (index)); end loop; -- signal_list (core.signal_code'val (core.signal_mode)).all; -- --~magic.menu (0, 0, true); --~might.menu (0, 0, true); -- chad.draw_alice; -- ui.synchronize; end loop gameplay; ------------------------------------------------------------------------------------------ core.deinitialize; core.dash; end main;