-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, effect, attribute, faction; package body unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ view_width : constant integer := 48; view_height : constant integer := 64; sprite : array (enumeration) of core.sprite; icon_sprite : array (enumeration) of core.sprite; view_sprite : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring unit components..."); -- for index in enumeration loop declare folder : constant string := core.lowercase (faction.enumeration'image (trait (index).kind)); file : constant string := core.lowercase (enumeration'image (index)); begin sprite (index) := core.import_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 4, 6); icon_sprite (index) := core.import_sprite ("./sprite/unit/icon/" & file & ".png", 1, 1); view_sprite (index) := core.import_sprite ("./sprite/unit/view/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in enumeration; state : in animation; x, y : in integer) is begin core.draw (sprite (index), x, y, 6, animation'pos (state)); end draw; ------------------------------------------------------------------------------------------ procedure icon (index : in enumeration; x, y : in integer) is begin ui.draw_overicon (icon_sprite (index), trait (index).text, x, y); end icon; ------------------------------------------------------------------------------------------ procedure view (index : in enumeration; x, y : in integer) is offset : constant integer := 4; begin core.draw (view_sprite (index), x + offset, y + offset); ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset); end view; ------------------------------------------------------------------------------------------ procedure stat (index : in enumeration; x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 10 + offset + 6 * (sprite (index).width + 8); height : constant integer := attribute.count * core.icon + 2 * offset + 10 + sprite (index).height; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); move : integer := 0; begin ui.draw_tiny_menu (move_x, move_y, width, height); ui.draw_title_bar (move_x, move_y, width, trait (index).name); -- view (index, move_x + offset, move_y + offset); -- --~for data in attribute.enumeration --~loop --~move := attribute.enumeration'pos (data) * core.icon; --~-- --~ui.draw_icon (attribute.sprite (data), attribute.trait (data).text, move_x + view_width + 12 + offset, move_y + offset + move); --~-- --~ui.write (trait (index).attributes (data)'image, move_x + view_width + 12 + offset + core.icon, move_y + offset + move); --~end loop; -- for animate in animation loop draw (index, animate, move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count); ui.draw_icon_menu (trait (index).text, move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count, sprite (index).width, sprite (index).height); end loop; end stat; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;