-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, effect, attribute, skill, resource, material; package location is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type enumeration is ( well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree, apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree, plum_tree, pillars_of_observation ); ------------------------------------------------------------------------------------------ type definition is record name : access string; clip : boolean; frames : integer; evoke : effect.information; end record; type information is record index : enumeration; used : boolean; x : integer; y : integer; end record; type informations is array (natural range <>) of information; ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; description : constant array (enumeration) of definition := ( well_of_agility => (new string'("Well of Agility"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)), well_of_knowledge => (new string'("Well of Knowledge"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)), well_of_strength => (new string'("Well of Strength"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)), old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)), huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)), banana_tree => (new string'("Banana Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)), apple_tree => (new string'("Apple Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)), cherry_tree => (new string'("Cherry Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)), lemon_tree => (new string'("Lemon Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)), orange_tree => (new string'("Orange Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)), pear_tree => (new string'("Pear Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)), peach_tree => (new string'("Peach Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)), plum_tree => (new string'("Plum Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600)), pillars_of_observation => (new string'("Pillars of Observation"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.reach), 2, false, 0)) ); game : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end location;