with core, ui, menu, effect, might; use might; package body might is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type sprite_array is array (codex) of core.sprite; ------------------------------------------------------------------------------------------ icon : sprite_array; ------------------------------------------------------------------------------------------ procedure configure is begin for index in codex loop declare folder : constant string := core.lowercase (school'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin icon (index) := core.load_sprite ("sprite/might/" & folder & "/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (value : in codex; x, y : in integer) is offset : constant integer := 16; begin ui.draw_frame (x, y, icon (value).width + offset, icon (value).height + offset); core.draw (icon (value), x + offset / 2, y + offset / 2); end draw; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end might;