-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, effect, attribute, faction; package equipment is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type slot is ( full_body, head, chest, hands, feet, neck, main_hand, off_hand ); type enumeration is ( none, -- 04.05.2024. bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate, leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves, crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves, black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic, orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic, bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets, leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet, crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet, bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword, bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club, crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe, golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow, iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword, jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe, mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff, staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword, wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield, golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield ); ------------------------------------------------------------------------------------------ type information is record name : core.short_string; kind : slot; attributes : attribute.points; favor : faction.enumeration; evoke : effect.enumeration; end record; type value is record data : enumeration := equipment.none; show : boolean := true; end record; type equip_array is array (slot) of value; ------------------------------------------------------------------------------------------ empty : constant value := (equipment.none, false); count : constant natural := enumeration'pos (enumeration'last) + 1; trait : constant array (enumeration) of information := ( ("-- ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("chainmail_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("leather_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("chainmail_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("leather_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("black_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("blue_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("cyan_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("green_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("grey_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("lime_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("orange_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("pink_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("purple_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("red_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("white_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("yellow_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("chainmail_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("leather_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("chainmail_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("leather_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bone_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("club, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("jade_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("maul, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("sledge_hammer, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("spiked_club, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("spiked_staff, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("staff, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("wooden_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("wooden_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("wooden_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_necklace, ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("bronze_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("crystal_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("golden_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("iron_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("mithril_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("steel_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), ("wooden_shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none) ); sprite : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure; procedure draw (index : in enumeration; state : in core.animation; x, y : in integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end equipment;