with core, menu, effect, resource, faction, construction; use construction; package body construction is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type sprite_array is array (codex) of core.sprite; ------------------------------------------------------------------------------------------ sprite : sprite_array; ------------------------------------------------------------------------------------------ procedure configure is begin for index in codex loop declare folder : constant string := core.lowercase (faction.codex'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin sprite (index) := core.load_sprite ("sprite/construction/" & folder & "/" & file & ".png", trait (index).frames, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; x, y : in integer) is begin core.move (sprite (index), x, y, trait (index).frames, 1); end draw; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end construction;