-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, skill; package body skill is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sprite : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is --~menu_data : ui.structure := ( --~"Skill Menu ", core.signal_s, false, true, true, 0, 0, 320, 160, --~0, (others => (ui.gui_none, "- ", 0, (others => 0))) --~); begin core.echo (core.comment, "Configuring skill components..."); -- ui.add_structure ((title => "Skill Menu ", toggle => core.signal_s, show => false, center => false, resize => true, x => 80, y => (core.window_height - 320) / 2, gui_n => 0, gui_list => (others => ui.empty), others => 0)); -- for index in enumeration loop sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1); -- ui.add_structure_button (sprite (index), trait (index).name); end loop; end configure; ------------------------------------------------------------------------------------------ procedure e is begin core.echo (core.warning, "Heyo world!"); end e; procedure menu (x, y : in integer; center : in boolean) is column : constant integer := 2; offset : constant integer := 32; width : constant integer := 216 * column + 2 * offset; height : constant integer := (count / column) * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); begin ui.draw_tiny_menu (move_x, move_y, width, height); ui.draw_title_bar (move_x, move_y, width, "Skills"); -- for index in enumeration loop ui.draw_icon (sprite (index), trait (index).text, move_x + 216 * (enumeration'pos (index) mod column) + offset, move_y + core.icon * (enumeration'pos (index) / column) + offset, e'access); ui.write (trait (index).name, move_x + 216 * (enumeration'pos (index) mod column) + offset + core.icon, move_y + core.icon * (enumeration'pos (index) / column) + offset); end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end skill;