-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, effect; package body magic is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ view_width : constant natural := 64; view_height : constant natural := 64; view_sprite : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring magic components..."); -- for index in enumeration loop declare folder : constant string := core.lowercase (school'image (trait (index).kind)); file : constant string := core.lowercase (enumeration'image (index)); begin view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure view (index : in enumeration; x, y : in integer) is offset : constant integer := 8; begin ui.draw_frame (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset); core.draw (view_sprite (index), x + offset, y + offset); end view; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is offset : constant integer := core.icon; width : constant integer := count * view_width + (count + 1) * offset + offset / 2; height : constant integer := view_height + 2 * offset + offset / 2; begin ui.draw_tiny_menu (x => (if center then (core.window_width - width) / 2 else x), y => (if center then (core.window_height - height) / 2 else y), width => width, height => height); -- for index in enumeration loop view (index, (if center then (core.window_width - width) / 2 else x) + offset + enumeration'pos (index) * (offset + view_width), (if center then (core.window_height - height) / 2 else y) + offset); end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end magic;