-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, attribute, skill, resource, material, equipment, unit, construction, chad, effect; package world is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type biome is ( ash, sand, grass, rough, snow, swamp ); type landmark_index is ( dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign, rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids, asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign, birch_tree, fir_tree, oak_tree, old_willow_tree ); type location_index is ( well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree, apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree, plum_tree ); ------------------------------------------------------------------------------------------ type landmark_stats is record name : access string; spawn : biome; clip : boolean; frames : integer; end record; type location_stats is record name : access string; clip : boolean; frames : integer; states : integer; evoke : effect.information; end record; type entity_description is record index : natural; state : natural; x, y : integer; end record; type integer_matrix is array (natural range <>, natural range <>) of integer; type boolean_matrix is array (natural range <>, natural range <>) of boolean; type entity_array is array (natural range <>) of entity_description; type definition is record kind : biome; width : natural; height : natural; chad_count : natural; chad_limit : natural; tiles : access integer_matrix; clips : access boolean_matrix; views : access boolean_matrix; landmarks : access entity_array; locations : access entity_array; constructions : access entity_array; equipments : access entity_array; units : access entity_array; chads : access chad.informations; end record; ------------------------------------------------------------------------------------------ biome_count : constant natural := biome'pos (biome'last) + 1; landmarks : array (landmark_index) of core.sprite; locations : array (location_index) of core.sprite; landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1; location_count : constant natural := location_index'pos (location_index'last) + 1; landmark_description : constant array (landmark_index) of landmark_stats := ( dead_tree => (new string'("Dead Tree"), ash, true, 1), mossy_rock => (new string'("Mossy Rock"), swamp, true, 1), palm_tree => (new string'("Palm Tree"), sand, true, 4), pine_tree => (new string'("Pine Tree"), grass, true, 4), pine_forest => (new string'("Pine Forest"), grass, true, 4), reeds => (new string'("Reeds"), swamp, false, 4), rock => (new string'("Rock"), sand, true, 1), snowed_pine_tree => (new string'("Snowed Pine Tree"), snow, true, 4), snowed_rock => (new string'("Snowed Rock"), snow, true, 1), spiky_rock => (new string'("Spiky Rock"), ash, true, 1), wooden_sign => (new string'("Wooden Sign"), grass, false, 1), wooden_arrow_sign => (new string'("Wooden Arrow Sign"), grass, false, 1), rune_stone => (new string'("Rune Stone"), grass, true, 4), snowed_rune_stone => (new string'("Snowed Rune Stone"), snow, true, 1), mossy_rune_stone => (new string'("Mossy Rune Stone"), swamp, true, 4), snowed_pine_forest => (new string'("Snowed Pine Forest"), snow, true, 4), hyacinths => (new string'("Hyacinths"), grass, false, 1), orchids => (new string'("Orchids"), grass, false, 1), asters => (new string'("Asters"), grass, false, 1), daffodils => (new string'("Daffodils"), grass, false, 1), royal_grave => (new string'("Royal Grave"), ash, true, 1), grave => (new string'("Grave"), ash, true, 1), humble_grave => (new string'("Humble Grave"), ash, true, 1), wooden_wide_sign => (new string'("Wooden Wide Sign"), grass, false, 1), birch_tree => (new string'("Birch Tree"), grass, true, 4), fir_tree => (new string'("Fir Tree"), grass, true, 4), oak_tree => (new string'("Oak Tree"), grass, true, 4), old_willow_tree => (new string'("Old Willow Tree"), swamp, true, 4) ); location_description : constant array (location_index) of location_stats := ( well_of_agility => (new string'("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)), well_of_knowledge => (new string'("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)), well_of_strength => (new string'("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)), old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)), huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)), banana_tree => (new string'("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)), apple_tree => (new string'("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)), cherry_tree => (new string'("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)), lemon_tree => (new string'("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)), orange_tree => (new string'("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)), pear_tree => (new string'("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)), peach_tree => (new string'("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)), plum_tree => (new string'("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600)) ); month_name : constant array (1 .. 13) of access string := ( new string'("I <> Month of Genesis"), new string'("II <> Month of Life"), new string'("III <> Month of Xorana"), new string'("IV <> Month of Heneal"), new string'("V <> Month of Evelor"), new string'("VI <> Month of Orohan"), new string'("VII <> Month of Aezora"), new string'("VIII <> Month of Mitena"), new string'("IX <> Month of Sheila"), new string'("X <> Month of Iliona"), new string'("XI <> Month of Uldrae"), new string'("XII <> Month of Kanako"), new string'("XIII <> Month of Death") ); week_name : constant array (1 .. 52) of access string := ( new string'("I <> Week of Miners"), -- R 0 Gold new string'("II <> Week of Flora"), -- D 0 Aezora new string'("III <> Week of Alchemists"), -- S 0 Alchemy new string'("IV <> Week of Shape"), -- D 7 Evelor new string'("V <> Week of Sword"), -- A 0 Offense new string'("VI <> Week of Necromancers"), -- S 12 Necromancy new string'("VII <> Week of Fauna"), -- D 2 Sheila new string'("VIII <> Week of Windmill"), -- S 20 Aerokinesis new string'("IX <> Week of Guards"), -- S 13 Resistance new string'("X <> Week of Blacksmiths"), -- R 3 Metal new string'("XI <> Week of Archers"), -- S 1 Archery new string'("XII <> Week of Bumblebee"), -- - -- new string'("XIII <> Week of Sound"), -- D 8 Orohan new string'("XIV <> Week of Water"), -- D 3 Iliona new string'("XV <> Week of Bankers"), -- S 5 Estates new string'("XVI <> Week of Wall"), -- S 21 Khousokinesis new string'("XVII <> Week of Axolotl"), -- - -- new string'("XVIII <> Week of Thaumaturgs"), -- S 17 Thaumaturgy new string'("XIX <> Week of Stonecutters"), -- R 2 Stone new string'("XX <> Week of Mole"), -- - -- new string'("XXI <> Week of Shrine"), -- S 22 Phosokinesis new string'("XXII <> Week of Logic"), -- D 6 Heneal new string'("XXIII <> Week of Mystics"), -- S 11 Mysticism new string'("XXIV <> Week of Diplomats"), -- S 4 Diplomacy new string'("XXV <> Week of Boots"), -- A 4 Speed new string'("XXVI <> Week of Shield"), -- A 1 Defense new string'("XXVII <> Week of Advisors"), -- S 8 Logistics new string'("XXVIII <> Week of Architects"), -- S 2 Architecture new string'("XXIX <> Week of Flame"), -- D 5 Kanako new string'("XXX <> Week of Spider"), -- - -- new string'("XXXI <> Week of Value"), -- D 4 Uldrae new string'("XXXII <> Week of Healers"), -- S 9 Medicine new string'("XXXIII <> Week of Spear"), -- A 5 Reach new string'("XXXIV <> Week of Gallows"), -- S 23 Eremnokinesis new string'("XXXV <> Week of Leaders"), -- S 7 Leaderhsip new string'("XXXVI <> Week of Skirmishers"), -- S 14 Skirmish new string'("XXXVII <> Week of Lubmerjacks"), -- R 1 Wood new string'("XXXVIII <> Week of Pathfinders"), -- S 3 Athletics new string'("XXXIX <> Week of Frog"), -- - -- new string'("XL <> Week of Stakes"), -- S 18 Pyrokinesis new string'("XLI <> Week of Helmet"), -- A 2 Wisdom new string'("XLII <> Week of Leatherers"), -- R 4 Leather new string'("XLIII <> Week of Rat"), -- - -- new string'("XLIV <> Week of Sorcerers"), -- S 15 Sorcery new string'("XLV <> Week of Gloves"), -- A 3 Stamina new string'("XLVI <> Week of Earth"), -- D 1 Mitena new string'("XLVII <> Week of Explorers"), -- S 6 Exploration new string'("XLVIII <> Week of Bridge"), -- S 19 Hydrokinesis new string'("XLIX <> Week of Strategists"), -- S 16 Tactics new string'("L <> Week of Gemologists"), -- R 5 Gem new string'("LI <> Week of Merchants"), -- S 10 Mercantile new string'("LII <> Week of Farce") -- D 9 Xorana (Osamu Dazai - The God of Farce) ); day_name : constant array (1 .. 7) of access string := ( new string'("I <> Day of Sun"), new string'("II <> Day of Mother-Moon"), new string'("III <> Day of Daughter-Moon"), new string'("IV <> Day of All-Earth"), new string'("V <> Day of All-Water"), new string'("VI <> Day of All-Sky"), new string'("VII <> Day of Deities") ); map : definition; ------------------------------------------------------------------------------------------ procedure configure; procedure make (index : in biome; width, height, chad_limit : in natural); procedure save (file_name : in string); procedure load (file_name : in string); procedure draw; procedure draw_performance_box; procedure mapshot (file_path : in string); function map_is_revealed return boolean; procedure add_chad (data : in chad.information); procedure draw_unit (data : in unit.enumeration; state : in core.animation; x, y : in integer); procedure resource_cheat_1; procedure resource_cheat_2; procedure resource_cheat_3; procedure resource_cheat_4; procedure resource_cheat_5; procedure resource_cheat_6; procedure reveal_map; procedure restore_points; procedure player_up; procedure player_down; procedure player_left; procedure player_right; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world;