with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, world, menu; use menu; package body menu is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure configure is begin trait (attribute_information).title := "Attribute Information "; trait (skill_information).title := "Skill Information "; trait (resource_information).title := "Resource Information "; -- trait (attribute_information).elements := new element_array (0 .. attribute.codex'pos (attribute.codex'last)); trait (skill_information).elements := new element_array (0 .. skill.codex'pos (skill.codex'last)); trait (resource_information).elements := new element_array (0 .. resource.codex'pos (resource.codex'last)); -- trait (attribute_information).length := attribute.codex'pos (attribute.codex'last) + 1; trait (skill_information).length := skill.codex'pos (skill.codex'last) + 1; trait (resource_information).length := resource.codex'pos (resource.codex'last) + 1; -- for index in 0 .. attribute.codex'pos (attribute.codex'last) loop trait (attribute_information).elements (index) := (button, index, attribute.trait (attribute.codex'val (index)).name, attribute.icon (attribute.codex'val (index))); end loop; -- for index in 0 .. skill.codex'pos (skill.codex'last) loop trait (skill_information).elements (index) := (button, index, skill.trait (skill.codex'val (index)).name, skill.icon (skill.codex'val (index))); end loop; -- for index in 0 .. resource.codex'pos (resource.codex'last) loop trait (resource_information).elements (index) := (button, index, resource.trait (resource.codex'val (index)).name, resource.icon (resource.codex'val (index))); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; x, y : in integer) is icon_offset : constant integer := 16; icon_size : constant integer := 32; offset : constant integer := icon_size + icon_offset; width : constant integer := 300; height : constant integer := trait (index).length * offset + 2 * icon_offset; begin if index = none then return; end if; -- ui.draw_tiny_menu (x, y, width, height, true); -- for element_index in 0 .. trait (index).length - 1 loop ui.draw_frame (x + icon_offset, y + icon_offset + element_index * offset, offset, offset); -- core.draw (trait (index).elements (element_index).icon, x + 3 * icon_offset / 2, y + 3 * icon_offset / 2 + element_index * offset); core.write (trait (index).elements (element_index).text, x + 3 * icon_offset / 2 + offset, y + 3 * icon_offset / 2 + element_index * offset); end loop; end draw; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end menu;