with core, ui, effect, attribute, faction, unit; use unit; package body unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type sprite_array is array (codex) of core.sprite; view_width : constant integer := 48; view_height : constant integer := 64; sprite : sprite_array; icon_sprite : sprite_array; view_sprite : sprite_array; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring unit components..."); -- for index in codex loop declare folder : constant string := core.lowercase (faction.codex'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin sprite (index) := core.import_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6); icon_sprite (index) := core.import_sprite ("./sprite/unit/icon/" & file & ".png", 1, 1); view_sprite (index) := core.import_sprite ("./sprite/unit/view/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; state : in animation; x, y : in integer) is begin core.move (sprite (index), x, y, 6, animation'pos (state)); end draw; ------------------------------------------------------------------------------------------ procedure icon (index : in codex; x, y : in integer) is begin core.draw (icon_sprite (index), x + 2, y + 2); ui.draw_overicon (trait (index).text, x, y); end icon; ------------------------------------------------------------------------------------------ procedure view (index : in codex; x, y : in integer) is offset : constant integer := 4; begin core.draw (view_sprite (index), x + offset, y + offset); ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset); end view; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 168 * faction.count + 2 * offset; height : constant integer := 14 * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); move : integer := 0; begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, "Units"); -- for index in codex loop move := faction.codex'pos (trait (index).kind) * 168; -- icon (index, move_x + offset + move, move_y + offset + (codex'pos (index) mod 14) * core.icon); core.write (trait (index).name, move_x + offset + move + core.icon, move_y + offset + (codex'pos (index) mod 14) * core.icon, ui.glyphs (ui.active)); end loop; end menu; ------------------------------------------------------------------------------------------ procedure stat (index : in codex; x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 10 + offset + 6 * (sprite (index).width + 8); height : constant integer := attribute.count * core.icon + 2 * offset + 10 + sprite (index).height; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); move : integer := 0; begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, trait (index).name); -- view (index, move_x + offset, move_y + offset); -- for data in attribute.codex loop move := attribute.codex'pos (data) * core.icon; -- ui.draw_icon (attribute.trait (data).text, move_x + view_width + 12 + offset, move_y + offset + move); attribute.draw (data, move_x + view_width + 12 + offset, move_y + offset + move); -- core.write (integer'image (trait (index).attributes (data)), move_x + view_width + 12 + offset + core.icon, move_y + offset + move, ui.glyphs (ui.active)); end loop; -- for animate in animation loop draw (index, animate, move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count); ui.draw_icon_menu (trait (index).text, move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count, sprite (index).width, sprite (index).height); end loop; end stat; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;