with core, ui, attribute; use attribute; package body attribute is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring attribute components..."); -- for index in codex loop sprite (index) := core.load_sprite ("./sprite/attribute/" & core.lowercase (codex'image (index)) & ".png", 1, 1); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; x, y : in integer) is begin core.draw (sprite (index), x, y); end draw; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 180 + 2 * offset; height : constant integer := count * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, "Attributes"); -- for index in codex loop ui.draw_icon ( move_x + offset, move_y + offset + codex'pos (index) * core.icon); draw (index, move_x + offset, move_y + offset + codex'pos (index) * core.icon); core.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon); end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end attribute;