-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, biome; package landmark is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type enumeration is ( dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign, rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids, asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign, birch_tree, fir_tree, oak_tree, old_willow_tree ); ------------------------------------------------------------------------------------------ type definition is record name : access string; spawn : biome.enumeration; clip : boolean; frames : integer; end record; ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; description : constant array (enumeration) of definition := ( dead_tree => (new string'("Dead Tree"), biome.ash, true, 1), mossy_rock => (new string'("Mossy Rock"), biome.swamp, true, 1), palm_tree => (new string'("Palm Tree"), biome.sand, true, 4), pine_tree => (new string'("Pine Tree"), biome.grass, true, 4), pine_forest => (new string'("Pine Forest"), biome.grass, true, 4), reeds => (new string'("Reeds"), biome.swamp, false, 4), rock => (new string'("Rock"), biome.sand, true, 1), snowed_pine_tree => (new string'("Snowed Pine Tree"), biome.snow, true, 4), snowed_rock => (new string'("Snowed Rock"), biome.snow, true, 1), spiky_rock => (new string'("Spiky Rock"), biome.ash, true, 1), wooden_sign => (new string'("Wooden Sign"), biome.grass, false, 1), wooden_arrow_sign => (new string'("Wooden Arrow Sign"), biome.grass, false, 1), rune_stone => (new string'("Rune Stone"), biome.grass, true, 4), snowed_rune_stone => (new string'("Snowed Rune Stone"), biome.snow, true, 1), mossy_rune_stone => (new string'("Mossy Rune Stone"), biome.swamp, true, 4), snowed_pine_forest => (new string'("Snowed Pine Forest"), biome.snow, true, 4), hyacinths => (new string'("Hyacinths"), biome.grass, false, 1), orchids => (new string'("Orchids"), biome.grass, false, 1), asters => (new string'("Asters"), biome.grass, false, 1), daffodils => (new string'("Daffodils"), biome.grass, false, 1), royal_grave => (new string'("Royal Grave"), biome.ash, true, 1), grave => (new string'("Grave"), biome.ash, true, 1), humble_grave => (new string'("Humble Grave"), biome.ash, true, 1), wooden_wide_sign => (new string'("Wooden Wide Sign"), biome.grass, false, 1), birch_tree => (new string'("Birch Tree"), biome.grass, true, 4), fir_tree => (new string'("Fir Tree"), biome.grass, true, 4), oak_tree => (new string'("Oak Tree"), biome.grass, true, 4), old_willow_tree => (new string'("Old Willow Tree"), biome.swamp, true, 4) ); game : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end landmark;