-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, equipment, unit, construction; package world is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type biome is ( ash, sand, grass, rough, snow, swamp ); ------------------------------------------------------------------------------------------ type landmark_index is ( dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign, rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids, asters, daffodils ); type landmark_trait is record spawn : biome; clip : boolean; frames : integer; end record; type entity_trait is record index : natural; x, y : integer; end record; type tile_array is array (natural range <>, natural range <>) of integer; type clip_array is array (natural range <>, natural range <>) of boolean; type view_array is array (natural range <>, natural range <>) of boolean; type entity_array is array (natural range <>) of entity_trait; type information is record kind : biome; width : natural; height : natural; tiles : access tile_array; clips : access clip_array; views : access view_array; landmarks : access entity_array; constructions : access entity_array; equipments : access entity_array; units : access entity_array; end record; ------------------------------------------------------------------------------------------ biome_count : constant natural := biome'pos (biome'last) + 1; tiles : core.sprite; landmarks : array (landmark_index) of core.sprite; landmark_limit : constant integer := 120; landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1; trait : constant array (landmark_index) of landmark_trait := ( dead_tree => (ash, true, 1), mossy_rock => (swamp, true, 1), palm_tree => (sand, true, 4), pine_tree => (grass, true, 4), pine_forest => (grass, true, 4), reeds => (swamp, false, 4), rock => (sand, true, 1), snowed_pine_tree => (snow, true, 4), snowed_rock => (snow, true, 1), spiky_rock => (ash, true, 1), wooden_sign => (grass, false, 1), wooden_arrow_sign => (grass, false, 1), rune_stone => (grass, true, 4), snowed_rune_stone => (snow, true, 1), mossy_rune_stone => (swamp, true, 4), snowed_pine_forest => (snow, true, 4), hyacinths => (grass, false, 1), orchids => (grass, false, 1), asters => (grass, false, 1), daffodils => (grass, false, 1) ); map : information; ------------------------------------------------------------------------------------------ procedure configure; procedure make (index : in biome; width, height : in natural); procedure draw; procedure mapshot (file_path : in string); procedure reveal_map; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world;