-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, resource, item, unit, construction, world; package body world is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type landmark_index is ( dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock ); type landmark_trait is record spawn : biome; clip : boolean; frames : integer; end record; type landmark_value is record index : landmark_index; x, y : integer; end record; type tile_array is array (natural range <>, natural range <>) of integer; type landmark_array is array (natural range <>) of landmark_value; type information is record kind : biome; width : natural; height : natural; tiles : access tile_array; landmarks : access landmark_array; end record; ------------------------------------------------------------------------------------------ map : information; tiles : core.sprite; landmarks : array (landmark_index) of core.sprite; landmark_limit : constant integer := 40; trait : constant array (landmark_index) of landmark_trait := ( dead_tree => (ash, true, 1), mossy_rock => (swamp, true, 1), palm_tree => (cave, true, 4), pine_tree => (grass, true, 4), reeds => (swamp, false, 4), rock => (cave, true, 1), snowed_pine_tree => (snow, true, 4), snowed_rock => (snow, true, 1), spiky_rock => (ash, true, 1) ); ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring world components..."); -- tiles := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1); -- for index in landmark_index loop declare file : constant string := core.lowercase (index'image); begin landmarks (index) := core.import_sprite ("./sprite/world/landmark/" & file & ".png", trait (index).frames, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure make (index : in biome; width, height : in natural) is begin core.echo (core.comment, "-- Procedurally generating new map..."); -- core.echo (core.comment, "-- -- Map type : " & index'image); core.echo (core.comment, "-- -- Map width :" & width'image); core.echo (core.comment, "-- -- Map height :" & height'image); core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image); -- map.kind := index; map.width := width; map.height := height; map.tiles := new tile_array (0 .. width - 1, 0 .. height - 1); map.landmarks := new landmark_array (1 .. landmark_limit); -- for x in 0 .. width - 1 loop for y in 0 .. height - 1 loop map.tiles (x, y) := core.random (0, 23); end loop; end loop; -- for index in 1 .. landmark_limit loop map.landmarks (index).index := landmark_index'val (core.random (0, 8)); map.landmarks (index).x := core.base * core.random (1, 90); map.landmarks (index).y := core.base * core.random (1, 60); end loop; -- core.echo (core.success, "Finished procedurally generating new map."); end make; ------------------------------------------------------------------------------------------ procedure draw is u, v : integer; begin for move_y in 0 .. core.window_height / core.base / core.zoom + 1 loop for move_x in 0 .. core.window_width / core.base / core.zoom + 1 loop u := core.base * biome'pos (map.kind) * 4; v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y); -- core.draw (tiles, (move_x - 1) * core.base * core.zoom, (move_y - 1) * core.base * core.zoom, u, v, core.base, core.base); end loop; end loop; -- for index in 1 .. landmark_limit loop core.draw (data => landmarks (map.landmarks (index).index), x => map.landmarks (index).x - core.camera.x * core.base, y => map.landmarks (index).y - core.camera.y * core.base); end loop; end draw; ------------------------------------------------------------------------------------------ function width return integer is begin return map.width; end width; function height return integer is begin return map.height; end height; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world;