-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, attribute, skill, resource, material, chad, world; use type core.point; package body effect is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure apply (data : in value) is player : chad.value renames world.map.chads (1); -- attribute_index : attribute.enumeration; skill_index : skill.enumeration; resource_index : resource.enumeration; material_index : material.enumeration; begin case data.kind is when idle => null; -- when modify_attribute => attribute_index := attribute.enumeration'val (data.modifier); player.attributes (attribute_index) := player.attributes (attribute_index) + data.amount; ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " " & core.bound (attribute.description (attribute_index).name) & " attribute points."); -- when modify_skill => skill_index := skill.enumeration'val (data.modifier); player.skills (skill_index) := player.skills (skill_index) + data.amount; ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " " & core.bound (skill.description (skill_index).name) & " skill points."); -- when modify_resource => resource_index := resource.enumeration'val (data.modifier); player.resources (resource_index) := player.resources (resource_index) + data.amount; ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " " & core.bound (resource.description (resource_index).name) & " resource points."); -- when modify_material => material_index := material.enumeration'val (data.modifier); player.materials (material_index) := player.materials (material_index) + data.amount; ui.echo ("+" & data.amount'image & " " & core.bound (material.description (material_index).name)); end case; end apply; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end effect;