-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui; package body skill is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure configure is procedure definition (index : in enumeration; minimum, maximum : in integer; name, text : in string) is begin description (index).base := (minimum, maximum); description (index).name := core.unbound (name); description (index).text := core.unbound (text); end definition; -- structure : ui.structure; begin definition (alchemy, 0, 24, "Alchemy", "Alchemy skill determines effectiveness of your vials and potions."); definition (archery, 0, 24, "Archery", "Archery skill determines effectiveness and range or your archers."); definition (architecture, 0, 24, "Architecture", "Architecture decreases time spent on building constructions."); definition (athletics, 0, 24, "Athletics", "Athletics increases movement speed of all your units, since they train."); definition (diplomacy, 0, 24, "Diplomacy", "Diplomacy helps you to avoid starting a battle you can't win."); definition (estates, 0, 24, "Estates", "Estates makes you the ultimate crypto-bro, establishing a blockchain."); definition (exploration, 0, 24, "Exploration", "Exploration is quite self-explanatory by its' name, seriously."); definition (leadership, 0, 24, "Leadership", "Leadership is the default skill for any true chad, like God intended."); definition (logistics, 0, 24, "Logistics", "Logistics is a nightmare in real life, but this is only a game."); definition (medicine, 0, 24, "Medicine", "Medicine skill makes you swallow pills like a kid in a drugstore."); definition (mercantile, 0, 24, "Mercantile", "Mercantile is the skill of any true-born nosy person, otherwise useless."); definition (mysticism, 0, 24, "Mysticism", "Mysticism allows you to have 60 cats, drink wine and talk weird."); definition (necromancy, 0, 24, "Necromancy", "Necromancy lets you not to waste the bones after every battle."); definition (resistance, 0, 24, "Resistence", "Resistence skill increases defense points of all your units slightly."); definition (skirmish, 0, 24, "Skirmish", "Skirmish makes your units go berserk when they have little health left."); definition (sorcery, 0, 24, "Sorcery", "Sorcery skill is appropriately named useless skill to have in real life."); definition (tactics, 0, 24, "Tactics", "Tactics is the opposite of skirmish, master it and lose in every battle."); definition (thaumaturgy, 0, 24, "Thaumaturgy", "Thaumaturgy lets you do nothing, and hope that the best will happen."); -- core.echo (core.comment, "Configuring skill components..."); -- structure.title := "Skill Menu "; structure.toggle := core.signal_s; structure.show := false; structure.center := true; structure.resize := true; structure.x := 80; structure.y := (core.window_height - 320) / 2; structure.gui_n := count + 1; -- ui.add_structure (structure); -- for index in enumeration loop icon (index) := core.import_sprite (core.folder & "/icon/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1); -- if enumeration'pos (index) = 9 then ui.add_structure_orient; end if; -- ui.add_structure_button (icon (index), description (index).name, description (index).text); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw_points (data : in points := (others => (0, 0)); x : in integer := 0; y : in integer := 0) is move_x : integer := x; move_y : integer := y; begin for index in enumeration loop if (enumeration'pos (index) + 1) mod (count / 2 + 1) = 0 then move_x := x + 2 * core.icon + 120; move_y := y; end if; -- ui.draw_icon (icon (index), core.bound (description (index).text), move_x, move_y); ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon); ui.write (data (index).value'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true); -- ui.write (core.bound (description (index).name), move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true); -- move_y := move_y + core.icon; end loop; end draw_points; ------------------------------------------------------------------------------------------ procedure save_points (here : in core.io.file_type; data : in points) is begin for index in enumeration loop core.save_point (here, data (index)); end loop; end save_points; ------------------------------------------------------------------------------------------ procedure load_points (here : in core.io.file_type; data : out points) is begin for index in enumeration loop core.load_point (here, data (index)); end loop; end load_points; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end skill;