-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, attribute, skill, resource, material, faction, equipment; package chad is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type enumeration is ( ada, richard, ognjen, wouter, john, marina ); ------------------------------------------------------------------------------------------ type information is record name : core.short_string; kind : faction.enumeration; bonus_attribute : attribute.enumeration; bonus_skill : skill.enumeration; bonus_resource : resource.enumeration; end record; item_limit : constant natural := 24; type item_array is array (0 .. item_limit - 1) of equipment.enumeration; type value is record index : enumeration; state : core.animation; x : integer; y : integer; health : core.point; mana : core.point; stamina : core.point; attributes : attribute.points; skills : skill.points; resources : resource.points; materials : material.points; equipments : equipment.equip_array; item_count : natural; items : item_array; end record; type value_array is array (natural range <>) of value; ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; trait : constant array (enumeration) of information := ( ada => ("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.metal), richard => ("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood), ognjen => ("Ognjen Milan Robovic ", faction.kobold, attribute.stamina, skill.archery, resource.leather), wouter => ("Wouter van Oortmerssen ", faction.gnoll, attribute.speed, skill.medicine, resource.stone), john => ("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.gem), marina => ("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold) ); ------------------------------------------------------------------------------------------ procedure configure; procedure draw (player : in value; x, y : in integer); procedure draw_data (player : in value; x, y : in integer); procedure draw_menu (player : in value; x, y : in integer); function take_equipment_item (player : in out value; item : in equipment.enumeration) return boolean; procedure draw_pepe; procedure draw_alice; procedure save_value (here : in core.io.file_type; data : in value); procedure load_value (here : in core.io.file_type; data : out value); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end chad;