with core, ui, ai; use ai; package body ai is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ function agent_is_envious (index : in natural) return boolean is begin return (agent (index).soul and envy) = envy; end agent_is_envious; function agent_is_glutton (index : in natural) return boolean is begin return (agent (index).soul and gluttony) = gluttony; end agent_is_glutton; function agent_is_greedy (index : in natural) return boolean is begin return (agent (index).soul and greed) = greed; end agent_is_greedy; function agent_is_slutty (index : in natural) return boolean is begin return (agent (index).soul and lust) = lust; end agent_is_slutty; function agent_is_proud (index : in natural) return boolean is begin return (agent (index).soul and pride) = pride; end agent_is_proud; function agent_is_lazy (index : in natural) return boolean is begin return (agent (index).soul and sloth) = sloth; end agent_is_lazy; function agent_is_angry (index : in natural) return boolean is begin return (agent (index).soul and wrath) = wrath; end agent_is_angry; function agent_is_thirsty (index : in natural) return boolean is begin return (agent (index).mind and thirst) = thirst; end agent_is_thirsty; function agent_is_hungry (index : in natural) return boolean is begin return (agent (index).mind and hunger) = hunger; end agent_is_hungry; function agent_is_tired (index : in natural) return boolean is begin return (agent (index).mind and fatigue) = fatigue; end agent_is_tired; function agent_is_lonely (index : in natural) return boolean is begin return (agent (index).mind and solitude) = solitude; end agent_is_lonely; function agent_is_healthy (index : in natural) return boolean is begin return (agent (index).mind and health) = health; end agent_is_healthy; function agent_is_happy (index : in natural) return boolean is begin return (agent (index).mind and joy) = joy; end agent_is_happy; function agent_is_bored (index : in natural) return boolean is begin return (agent (index).mind and boredom) = boredom; end agent_is_bored; ------------------------------------------------------------------------------------------ procedure action_none is begin null; end action_none; procedure action_walk is begin null; end action_walk; procedure action_talk is begin null; end action_talk; procedure action_find is begin null; end action_find; ------------------------------------------------------------------------------------------ procedure serialize (i : in natural) is begin if agent_is_bored (i) and agent_is_healthy (i) and not agent_is_hungry (i) then null; end if; end serialize; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.failure, "No AI yet folk!"); end configure; ------------------------------------------------------------------------------------------ procedure synchronize is begin core.echo (core.failure, "No AI yet folk!"); end synchronize; ------------------------------------------------------------------------------------------ procedure review is width : integer := 600; height : integer := 300; offset : integer := 32; x : integer := (core.window_width - width) / 2; y : integer := (core.window_height - height) / 2; begin ui.draw_tiny_menu (x, y, width, height, true); for index in 1 .. agent_count loop core.write ("Bot" & integer'image (index), x + offset + 0, y * index + offset, ui.glyphs (ui.active)); core.write ("T =" & boolean'image (agent_is_thirsty (index)), x + offset + 120, y * index + offset, ui.glyphs (ui.active)); core.write ("H =" & boolean'image (agent_is_hungry (index)), x + offset + 240, y * index + offset, ui.glyphs (ui.active)); end loop; end review; procedure view_agent_state (index : in integer) is width : integer := 320; height : integer := 544; offset : integer := 32; x : integer := (core.window_width - width) / 2; y : integer := (core.window_height - height) / 2; begin ui.draw_tiny_menu (x, y, width, height, true); -- core.write (male_name_array (agent (index).name), x + offset, y + offset, ui.glyphs (ui.active)); -- core.write ("Envious =" & boolean'image (agent_is_envious (index)), x + offset, y + offset + 32, ui.glyphs (ui.active)); core.write ("Glutton =" & boolean'image (agent_is_glutton (index)), x + offset, y + offset + 64, ui.glyphs (ui.active)); core.write ("Greedy =" & boolean'image (agent_is_greedy (index)), x + offset, y + offset + 96, ui.glyphs (ui.active)); core.write ("Slutty =" & boolean'image (agent_is_slutty (index)), x + offset, y + offset + 128, ui.glyphs (ui.active)); core.write ("Proud =" & boolean'image (agent_is_proud (index)), x + offset, y + offset + 160, ui.glyphs (ui.active)); core.write ("Lazy =" & boolean'image (agent_is_lazy (index)), x + offset, y + offset + 192, ui.glyphs (ui.active)); core.write ("Angry =" & boolean'image (agent_is_angry (index)), x + offset, y + offset + 224, ui.glyphs (ui.active)); core.write ("Thirsty =" & boolean'image (agent_is_thirsty (index)), x + offset, y + offset + 256, ui.glyphs (ui.active)); core.write ("Hungry =" & boolean'image (agent_is_hungry (index)), x + offset, y + offset + 288, ui.glyphs (ui.active)); core.write ("Tired =" & boolean'image (agent_is_tired (index)), x + offset, y + offset + 320, ui.glyphs (ui.active)); core.write ("Lonely =" & boolean'image (agent_is_lonely (index)), x + offset, y + offset + 352, ui.glyphs (ui.active)); core.write ("Healthy =" & boolean'image (agent_is_healthy (index)), x + offset, y + offset + 384, ui.glyphs (ui.active)); core.write ("Happy =" & boolean'image (agent_is_happy (index)), x + offset, y + offset + 416, ui.glyphs (ui.active)); core.write ("Bored =" & boolean'image (agent_is_bored (index)), x + offset, y + offset + 448, ui.glyphs (ui.active)); end view_agent_state; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end ai;