pragma ada_2012; with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai; procedure main is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ side_panel : integer := 480; preview_x : integer := 24; preview_y : integer := 24; preview_width : integer := 0; preview_height : integer := 0; player : chad.information := chad.trait (chad.ognjen); ------------------------------------------------------------------------------------------ type menu_index is ( menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic ); menu_limit : constant integer := 3; menu_count : integer := 0; menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none); procedure menu_insert (index : in menu_index) is begin if menu_count = menu_limit then return; end if; -- menu_count := menu_count mod menu_limit + 1; -- menu_stack (menu_count) := index; end menu_insert; procedure menu_remove is begin if menu_count = 0 then return; end if; -- menu_stack (menu_count) := menu_none; -- menu_count := menu_count - 1; end menu_remove; procedure menu_render is begin if menu_count > 0 then core.overlay; end if; -- for index in 1 .. menu_limit loop case menu_stack (index) is when menu_none => null; when menu_attribute => attribute.menu (100, 100, false); when menu_skill => skill.menu (200, 200, false); when menu_resource => resource.menu (300, 300, false); when menu_unit => unit.menu (0, 0, true); when menu_might => might.menu (0, 0, true); when menu_magic => magic.menu (0, 0, true); end case; end loop; end menu_render; ------------------------------------------------------------------------------------------ procedure idle is begin null; end idle; procedure move_camera_up is begin core.camera.y := core.camera.y - 1; end move_camera_up; procedure move_camera_down is begin core.camera.y := core.camera.y + 1; end move_camera_down; procedure move_camera_left is begin core.camera.x := core.camera.x - 1; end move_camera_left; procedure move_camera_right is begin core.camera.x := core.camera.x + 1; end move_camera_right; procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu; procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu; procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu; procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu; procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu; procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu; procedure hide_top_menu is begin menu_remove; end hide_top_menu; signal_list : constant array (core.signal_code) of access procedure := ( core.signal_up => move_camera_up'access, core.signal_down => move_camera_down'access, core.signal_left => move_camera_left'access, core.signal_right => move_camera_right'access, core.signal_a => show_attribute_menu'access, core.signal_s => show_skill_menu'access, core.signal_r => show_resource_menu'access, core.signal_u => show_unit_menu'access, core.signal_m => show_might_menu'access, core.signal_n => show_magic_menu'access, core.signal_grave => hide_top_menu'access, others => idle'access ); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin core.dash; core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic"); core.echo (core.comment, "Version -- 1.0.0"); core.echo (core.comment, "License -- GNU/GPLv3+"); core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation."); core.dash; core.initialize; ui.configure; core.play_song (core.import_song (core.c_string ("./song/main_menu.ogg"))); attribute.configure; skill.configure; resource.configure; --~might.configure; --~magic.configure; item.configure; --~unit.configure; construction.configure; --~chad.configure; world.configure; ai.configure; world.make (world.rough, 120, 100); preview_width := core.window_width - side_panel; preview_height := core.window_height; core.dash; core.echo (core.success, "Successfully initialized game data, entering main gameplay loop."); core.dash; ------------------------------------------------------------------------------------------ gameplay: loop core.synchronize; -- exit when core.engine_active = false; -- ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam); -- core.draw (core.hexagon_fill_sprite, 0, 0); core.draw (core.hexagon_grid_sprite, 0, 0); -- core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base); core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base); -- world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32, core.signal_mode = core.signal_code'pos (core.signal_g)); -- --~core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); --~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); --~core.draw_hexagon_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); -- ui.draw_menu (0, 0, preview_width, preview_height - 32, false); ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height - 32, true); -- ui.draw_state_box (preview_width + 32, 32); -- signal_list (core.signal_code'val (core.signal_mode)).all; -- ai.review; ai.view_agent_state (1); -- menu_render; -- core.write (integer'image (menu_count), 16, 16, ui.glyphs (ui.active), 16#FFFFFFFF#); -- ui.draw_text_box (0, core.window_height - 32, core.window_width, 32); end loop gameplay; ------------------------------------------------------------------------------------------ core.deinitialize; core.dash; end main;