-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, resource, item, unit, construction, world; package body world is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type landmark_index is ( dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock ); type landmark_trait is record spawn : biome; clip : boolean; frames : integer; end record; type landmark_value is record index : landmark_index; x, y : integer; end record; type tile_array is array (natural range <>, natural range <>) of integer; type landmark_array is array (natural range <>) of landmark_value; type information is record kind : biome; width : natural; height : natural; tiles : access tile_array; landmarks : access landmark_array; end record; ------------------------------------------------------------------------------------------ map : information; tiles : core.sprite; landmarks : array (landmark_index) of core.sprite; landmark_limit : constant integer := 120; trait : constant array (landmark_index) of landmark_trait := ( dead_tree => (ash, true, 1), mossy_rock => (swamp, true, 1), palm_tree => (sand, true, 4), pine_tree => (grass, true, 4), reeds => (swamp, false, 4), rock => (sand, true, 1), snowed_pine_tree => (snow, true, 4), snowed_rock => (snow, true, 1), spiky_rock => (ash, true, 1) ); ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring world components..."); -- tiles := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1); -- for index in landmark_index loop declare file : constant string := core.lowercase (index'image); begin landmarks (index) := core.import_sprite ("./sprite/world/landmark/" & file & ".png", trait (index).frames, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure make (index : in biome; width, height : in natural) is begin core.echo (core.comment, "-- Procedurally generating new map..."); -- core.echo (core.comment, "-- -- Map type : " & index'image); core.echo (core.comment, "-- -- Map width :" & width'image); core.echo (core.comment, "-- -- Map height :" & height'image); core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image); -- map.kind := index; map.width := width; map.height := height; map.tiles := new tile_array (0 .. width - 1, 0 .. height - 1); map.landmarks := new landmark_array (1 .. landmark_limit); -- for x in 0 .. width - 1 loop for y in 0 .. height - 1 loop map.tiles (x, y) := (core.random (0, 23) * core.random (0, 23)) mod 24; end loop; end loop; -- for index in 1 .. landmark_limit loop map.landmarks (index).index := landmark_index'val (core.random (0, 8)); map.landmarks (index).x := core.random (0, width - 1); map.landmarks (index).y := core.random (0, height - 1); end loop; -- core.echo (core.success, "Finished procedurally generating new map."); end make; ------------------------------------------------------------------------------------------ procedure draw is u : integer := 0; v : integer := 0; offset : core.vector := ((core.window_width - core.base) / 2, (core.window_height - core.base) / 2); render : core.vector := ((if (core.window_width / core.base / core.zoom + 1 < width - 1) then core.window_width / core.base / core.zoom + 1 else width - 1), (if (core.window_height / core.base / core.zoom + 1 < height - 1) then core.window_height / core.base / core.zoom + 1 else height - 1)); begin for move_y in 0 .. render.y loop --~exit when core.camera.y + move_y > render.y; -- for move_x in 0 .. render.x loop --~exit when core.camera.x + move_x > render.x; -- u := core.base * biome'pos (map.kind) * 4; v := core.base * map.tiles ((core.camera.x + move_x) mod width, (core.camera.y + move_y) mod height); -- core.draw (data => tiles, x => offset.x + (move_x - core.camera.x) * core.base * core.zoom, y => offset.y + (move_y - core.camera.y) * core.base * core.zoom, u => u, v => v, width => core.base, height => core.base); -- if core.cursor.x > offset.x + (move_x - core.camera.x ) * core.base * core.zoom and core.cursor.x < offset.x + (move_x - core.camera.x + 1) * core.base * core.zoom and core.cursor.y > offset.y + (move_y - core.camera.y ) * core.base * core.zoom and core.cursor.y < offset.y + (move_y - core.camera.y + 1) * core.base * core.zoom and core.cursor_mode = 1 and not ui.prioritize then core.camera.x := move_x; core.camera.y := move_y; core.cursor_mode := 0; end if; end loop; end loop; -- for index in 1 .. landmark_limit loop core.draw (data => landmarks (map.landmarks (index).index), x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom, y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom); end loop; end draw; --~procedure draw is --~u, v : integer; --~begin --~for move_y in 0 .. core.window_height / core.base / core.zoom + 1 loop --~for move_x in 0 .. core.window_width / core.base / core.zoom + 1 loop --~u := core.base * biome'pos (map.kind) * 4; --~v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y); --~-- --~core.draw (tiles, move_x * core.base * core.zoom, move_y * core.base * core.zoom, u, v, core.base, core.base); --~end loop; --~end loop; --~-- --~for index in 1 .. landmark_limit loop --~core.draw (data => landmarks (map.landmarks (index).index), --~x => (map.landmarks (index).x - core.camera.x * core.base) * core.zoom, --~y => (map.landmarks (index).y - core.camera.y * core.base) * core.zoom); --~end loop; --~end draw; ------------------------------------------------------------------------------------------ function width return integer is begin return map.width; end width; function height return integer is begin return map.height; end height; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world;