with core, ui, skill; use skill; package body skill is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure configure is begin for index in codex loop sprite (index) := core.load_sprite ("./sprite/skill/" & core.lowercase (codex'image (index)) & ".png", 1, 1); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; x, y : in integer) is begin core.draw (sprite (index), x, y); end draw; ------------------------------------------------------------------------------------------ function name (index : in integer) return core.short_string is begin return trait (codex'val (index)).name; end name; function base (index : in integer) return base_limit is begin return trait (codex'val (index)).base; end base; function icon (index : in integer) return core.sprite is begin return sprite (codex'val (index)); end icon; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end skill;