-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, effect, attribute, faction; package body unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ view_width : constant integer := 48; view_height : constant integer := 64; sprite : array (enumeration) of core.sprite; icon : array (enumeration) of core.sprite; view : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring unit components..."); -- for index in enumeration loop declare folder : constant string := core.lowercase (faction.enumeration'image (trait (index).kind)); file : constant string := core.lowercase (enumeration'image (index)); begin sprite (index) := core.import_sprite (core.folder & "/game/unit/" & folder & "/" & file & ".png", 4, 6); --~icon (index) := core.import_sprite (core.folder & "/icon/unit/" & folder & "/" & file & ".png", 1, 1); --~view (index) := core.import_sprite (core.folder & "/view/unit/" & folder & "/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is begin core.draw (sprite (index), x, y, state => state); end draw; ------------------------------------------------------------------------------------------ procedure draw_icon (index : in enumeration; x, y : in integer) is begin ui.draw_overicon (icon (index), trait (index).text, x, y); end draw_icon; ------------------------------------------------------------------------------------------ procedure draw_view (index : in enumeration; x, y : in integer) is offset : constant integer := 4; begin core.draw (view (index), x + offset, y + offset); ui.draw_icon_menu (x, y, view_width + 2 * offset, view_height + 2 * offset); end draw_view; ------------------------------------------------------------------------------------------ procedure draw_full (index : in natural; x, y : in integer) is limit : constant value_limit := value_limit (index); begin draw (values (limit).kind, values (limit).state, x, y); -- for equipment_index in equipment.slot loop equipment.draw (values (limit).equipments (equipment_index), values (limit).state, x, y); end loop; end draw_full; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;