with core, effect, faction, unit; use unit; package body unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type sprite_array is array (codex) of core.sprite; sprite : sprite_array; --~icon : sprite_array; ------------------------------------------------------------------------------------------ procedure configure is begin for index in codex loop declare folder : constant string := core.lowercase (faction.codex'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; state : in animation; x, y : in integer) is begin core.move (sprite (index), x, y, 6, animation'pos (state)); end draw; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;