with core, ui, skill; use skill; package body skill is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring skill components..."); -- for index in codex loop sprite (index) := core.load_sprite ("./sprite/skill/" & core.lowercase (codex'image (index)) & ".png", 1, 1); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; x, y : in integer) is begin core.draw (sprite (index), x, y); end draw; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is column : constant integer := 4; offset : constant integer := 16; width : constant integer := 216 * column + 2 * offset; height : constant integer := (count / column) * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, "Skills"); -- for index in codex loop ui.draw_icon (trait (index).text, move_x + 216 * (codex'pos (index) mod 4) + offset, move_y + core.icon * (codex'pos (index) / 4) + offset); draw (index, move_x + 216 * (codex'pos (index) mod 4) + offset, move_y + core.icon * (codex'pos (index) / 4) + offset); core.write (trait (index).name, move_x + 216 * (codex'pos (index) mod 4) + offset + core.icon, move_y + core.icon * (codex'pos (index) / 4) + offset, ui.font (ui.active)); end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end skill;