-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core; package skill is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type enumeration is ( alchemy, archery, architecture, athletics, diplomacy, estates, exploration, leadership, logistics, medicine, mercantile, mysticism, necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy ); ------------------------------------------------------------------------------------------ type information is record name : core.short_string; base : natural; text : core.long_string; end record; type points is array (enumeration) of natural; ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; trait : constant array (enumeration) of information := ( alchemy => ("Alchemy ", 0, "Alchemy skill determines effectiveness of your vials and potions. "), archery => ("Archery ", 0, "Archery skill determines effectiveness and range or your archers. "), architecture => ("Architecture ", 0, "Architecture decreases time spent on building constructions. "), athletics => ("Athletics ", 0, "Athletics increases movement speed of all your units, since they train. "), diplomacy => ("Diplomacy ", 0, "Diplomacy helps you to avoid starting a battle you can't win. "), estates => ("Estates ", 0, "Estates makes you the ultimate crypto-bro, establishing a blockchain. "), exploration => ("Exploration ", 0, "Exploration is quite self-explanatory... "), leadership => ("Leadership ", 0, "Leadership is the default skill for any true chad, like God intended. "), logistics => ("Logistics ", 0, "Logistics is a nightmare in real life, but this is only a game. "), medicine => ("Medicine ", 0, "Medicine skill makes you swallow pills like a kid in a drugstore. "), mercantile => ("Mercantile ", 0, "Mercantile is the skill of any true-born nosy person, otherwise useless."), mysticism => ("Mysticism ", 0, "Mysticism allows you to have 60 cats, drink wine and talk weird. "), necromancy => ("Necromancy ", 0, "Necromancy lets you not to waste the bones after every battle. "), resistance => ("Resistence ", 0, "Resistence skill increases defense points of all your units slightly. "), skirmish => ("Skirmish ", 0, "Skirmish makes your units go berserk when they have little health left. "), sorcery => ("Sorcery ", 0, "Sorcery skill is appropriately named useless skill to have in real life."), tactics => ("Tactics ", 0, "Tactics is the opposite of skirmish, master it and lose in every battle."), thaumaturgy => ("Thaumaturgy ", 0, "Thaumaturgy lets you do nothing, and hope that the best will happen. ") ); ------------------------------------------------------------------------------------------ procedure configure; procedure draw_points (data : in points; x, y : in integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end skill;