with ada.text_io, ada.strings, interfaces.c; use ada.text_io, ada.strings, interfaces.c; package core is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type signal_code is ( signal_none, signal_space, signal_zero, signal_one, signal_two, signal_three, signal_four, signal_five, signal_six, signal_seven, signal_eight, signal_nine, signal_a, signal_b, signal_c, signal_d, signal_e, signal_f, signal_g, signal_h, signal_i, signal_j, signal_k, signal_l, signal_m, signal_n, signal_o, signal_p, signal_q, signal_r, signal_s, signal_t, signal_u, signal_v, signal_w, signal_x, signal_y, signal_z, signal_grave, signal_escape, signal_enter, signal_tab, signal_backspace, signal_right, signal_left, signal_down, signal_up, signal_kp_0, signal_kp_1, signal_kp_2, signal_kp_3, signal_kp_4, signal_kp_5, signal_kp_6, signal_kp_7, signal_kp_8, signal_kp_9, signal_kp_subtract, signal_kp_add, signal_left_shift, signal_left_control ); subtype short_string is string (1 .. 24); subtype long_string is string (1 .. 160); type sprite is record index, width, height, frames, states : integer; end record; type vector_2 is record x, y : integer; end record; ------------------------------------------------------------------------------------------ -- C cursor_x : integer with import => true, convention => c; cursor_y : integer with import => true, convention => c; cursor_mode : integer with import => true, convention => c; signal_mode : integer with import => true, convention => c; engine_active : boolean with import => true, convention => c; framerate : integer with import => true, convention => c; ------------------------------------------------------------------------------------------ base : constant natural := 32; gameplay_framerate : constant natural := 60; animation_framerate : constant natural := 6; global_time : natural := 0; gameplay_time : natural := 0; animation_time : natural := 0; hexagon_grid_sprite : sprite; hexagon_fill_sprite : sprite; camera : vector_2 := (0, 0); ------------------------------------------------------------------------------------------ -- C function random_integer (minimum, maximum : in integer) return integer with import => true, convention => c; procedure engine_configure with import => true, convention => c; procedure engine_synchronize with import => true, convention => c; function window_width return integer with import => true, convention => c; function window_height return integer with import => true, convention => c; procedure render_sprite (sprite, x, y, u, v, width, height : in integer) with import => true, convention => c; procedure render_string (text : in string; x, y, colour : in integer; monospace : in boolean) with import => true, convention => c; procedure render_vector (x1, y1, x2, y2 : in integer) with import => true, convention => c; function import_sprite (file_path : in string) return integer with import => true, convention => c; function sprite_width (index : in integer) return integer with import => true, convention => c; function sprite_height (index : in integer) return integer with import => true, convention => c; ------------------------------------------------------------------------------------------ -- Fortran procedure fairy_synchronize (level : in integer) with import => true, convention => fortran; ------------------------------------------------------------------------------------------ procedure configure; procedure synchronize; procedure draw_state_box (x, y : in integer); function flip_coin return integer; function roll_dice return integer; function by_chance (chance : in integer) return integer; function sigmoid (value : in boolean) return integer; function c_string (ada_string : in string) return string; function load_sprite (file_path : in string; frames, states : in integer) return sprite; procedure crop (data : in sprite; x, y, u, v, width, height : in integer); procedure draw (data : in sprite; x, y : in integer); procedure move (data : in sprite; x, y, frame, state : in integer); procedure write (text : in string; x, y : in integer; colour : in integer := 16#CCCCCC#); procedure hexagonal_grid (x, y, width, height : in integer; fill : in boolean); function lowercase (text : in string) return string; function uppercase (text : in string) return string; procedure draw_central_grid (x, y, width, height : in integer); procedure draw_squared_grid (x, y, width, height : in integer); procedure draw_hexagon_grid (x, y, width, height : in integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end core;