#include #include #include #include enum { signal_none, signal_space, signal_zero, signal_one, signal_two, signal_three, signal_four, signal_five, signal_six, signal_seven, signal_eight, signal_nine, signal_a, signal_b, signal_c, signal_d, signal_e, signal_f, signal_g, signal_h, signal_i, signal_j, signal_k, signal_l, signal_m, signal_n, signal_o, signal_p, signal_q, signal_r, signal_s, signal_t, signal_u, signal_v, signal_w, signal_x, signal_y, signal_z, signal_grave, signal_escape, signal_enter, signal_tab, signal_backspace, signal_right, signal_left, signal_down, signal_up, signal_kp_0, signal_kp_1, signal_kp_2, signal_kp_3, signal_kp_4, signal_kp_5, signal_kp_6, signal_kp_7, signal_kp_8, signal_kp_9, signal_kp_subtract, signal_kp_add, signal_left_shift, signal_left_control, signal_count }; static Texture2D * render_texture; static int render_texture_count = 0; static Font font = { 0 }; static Font mono = { 0 }; static Color tint = { 255, 255, 255, 255 }; static Vector2 dump = { 0, 0 }; static void no_logging (int msgType, const char * text, va_list args) { (void) msgType; (void) text; (void) args; return; } static void render_clean_up (void) { free (render_texture); CloseWindow (); } extern int cursor_x; extern int cursor_y; extern int cursor_mode; extern int signal_mode; extern int engine_active; extern int framerate; extern int window_width (void); extern int window_height (void); extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height); extern void render_string (char * string, int x, int y, int colour, char monospace); extern void render_vector (int x1, int y1, int x2, int y2); extern void engine_configure (void); extern void engine_synchronize (void); extern int import_sprite (char * path); extern int sprite_width (int index); extern int sprite_height (int index); int cursor_x = 0; int cursor_y = 0; int cursor_mode = 0; int signal_mode = 0; int engine_active = 0; int framerate = 0; int window_width (void) { return (GetScreenWidth ()); } int window_height (void) { return (GetScreenHeight ()); } void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) { Rectangle source, destination; source.x = u; source.y = v; source.width = width; source.height = height; destination.x = x; destination.y = y; destination.width = (width < 0) ? -width : width; destination.height = (height < 0) ? -height : height; DrawTexturePro (render_texture [sprite], source, destination, dump, 0.0, tint); } void render_string (char * string, int x, int y, int colour, char monospace) { Vector2 position = { 4, 4 }; Color new_tint = { 255, 255, 255, 255 }; position.x += x; position.y += y; new_tint.r = ((colour & 0XFF0000) >> 16) % 256; new_tint.g = ((colour & 0X00FF00) >> 8) % 256; new_tint.b = ((colour & 0X0000FF) >> 0) % 256; DrawTextPro ((monospace != 0) ? mono : font, string, position, dump, 0.0, 18, 3, new_tint); } void render_vector (int x1, int y1, int x2, int y2) { DrawLine (x1, y1, x2, y2, RED); } void engine_configure (void) { engine_active = 1; SetTraceLogCallback (no_logging); InitWindow (1800, 900, "Chads of Might & Magic"); SetTargetFPS (60); font = LoadFont ("./sprite/font/gothic.ttf"); mono = LoadFont ("./sprite/font/mono.ttf"); atexit (render_clean_up); } void engine_synchronize (void) { int signal = signal_none; Color background = { 50, 60, 70, 100 }; framerate = (int) GetFPS (); EndDrawing (); if (WindowShouldClose ()) { engine_active = 0; } cursor_x = GetMouseX (); cursor_y = GetMouseY (); if (IsMouseButtonPressed (MOUSE_BUTTON_LEFT)) { cursor_mode = 1; } if (IsMouseButtonPressed (MOUSE_BUTTON_RIGHT)) { cursor_mode = 2; } if (IsMouseButtonPressed (MOUSE_BUTTON_MIDDLE)) { cursor_mode = 3; } if (IsMouseButtonReleased (MOUSE_BUTTON_LEFT)) { cursor_mode = 0; } if (IsMouseButtonReleased (MOUSE_BUTTON_RIGHT)) { cursor_mode = 0; } if (IsMouseButtonReleased (MOUSE_BUTTON_MIDDLE)) { cursor_mode = 0; } signal = GetKeyPressed (); switch (signal) { case KEY_NULL: signal_mode = signal_none; break; case KEY_SPACE: signal_mode = signal_space; break; case KEY_GRAVE: signal_mode = signal_grave; break; case KEY_LEFT_SHIFT: signal_mode = signal_left_shift; break; case KEY_LEFT_CONTROL: signal_mode = signal_left_control; break; case KEY_KP_SUBTRACT: signal_mode = signal_kp_subtract; break; case KEY_KP_ADD: signal_mode = signal_kp_add; break; case KEY_ESCAPE: signal_mode = signal_escape; break; case KEY_ENTER: signal_mode = signal_enter; break; case KEY_TAB: signal_mode = signal_tab; break; case KEY_BACKSPACE: signal_mode = signal_backspace; break; case KEY_RIGHT: signal_mode = signal_right; break; case KEY_LEFT: signal_mode = signal_left; break; case KEY_DOWN: signal_mode = signal_down; break; case KEY_UP: signal_mode = signal_up; break; default: { if ((signal >= KEY_ZERO) && (signal <= KEY_NINE)) { signal_mode = signal - KEY_ZERO + signal_zero; } else if ((signal >= KEY_KP_0) && (signal <= KEY_KP_9)) { signal_mode = signal - KEY_KP_0 + signal_kp_0; } else if ((signal >= KEY_A) && (signal <= KEY_Z)) { signal_mode = signal - KEY_A + signal_a; } else { signal_mode = signal_none; } } } BeginDrawing (); ClearBackground (background); } int import_sprite (char * path) { ++render_texture_count; render_texture = realloc (render_texture, (unsigned long int) render_texture_count * sizeof (* render_texture)); render_texture [render_texture_count - 1] = LoadTexture (path); if ((render_texture [render_texture_count - 1].width == 0) || (render_texture [render_texture_count - 1].height == 0)) { printf ("\033[1;31m%3i : '%60s' := %3i, %3i;\033[0m\n", render_texture_count - 1, path, render_texture [render_texture_count - 1].width, render_texture [render_texture_count - 1].height); } return (render_texture_count - 1); } int sprite_width (int index) { return (render_texture [index].width); } int sprite_height (int index) { return (render_texture [index].height); }