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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui, effect, resource, faction;
-
- package body construction is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- procedure configure is
- begin
- core.echo (core.comment, "Configuring construction components...");
- --
- for index in enumeration loop
- declare folder : constant string := core.lowercase (faction.enumeration'image (trait (index).kind));
- file : constant string := core.lowercase (enumeration'image (index));
- begin
- sprite (index) := core.import_sprite (core.folder & "/game/construction/" & folder & "/" & file & ".png", trait (index).frames, 1);
- end;
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw (index : in enumeration; x, y : in integer) is
- begin
- core.draw (sprite (index), x, y);
- end draw;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw_plus (index : in enumeration; x, y : in integer) is
- use type core.cursor_code;
- begin
- draw (index, x, y);
- --
- if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = core.cursor_right and not ui.prioritize then
- core.write_text_box (trait (index).name);
- end if;
- end draw_plus;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end construction;
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