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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- pragma ada_2012;
-
- with core, ui, effect, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world;
-
- with ada.strings.unbounded;
- use ada.strings.unbounded;
-
- use core;
-
- procedure main is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type view is (
- map_preview_panel,
- status_preview_panel,
- text_box_panel,
- fullscreen
- );
-
- ------------------------------------------------------------------------------------------
-
- procedure swap_map_preview_panel;
- procedure swap_status_preview_panel;
- procedure swap_text_box_panel;
- procedure swap_fullscreen;
- procedure ui_main_style;
- procedure zoom_in;
- procedure zoom_out;
-
- ------------------------------------------------------------------------------------------
-
- signal_list : constant array (core.signal_code) of access procedure := (
- core.signal_up => world.player_up'access,
- core.signal_down => world.player_down'access,
- core.signal_left => world.player_left'access,
- core.signal_right => world.player_right'access,
- core.signal_v => ui_main_style'access,
- core.signal_kp_add => zoom_in'access,
- core.signal_kp_subtract => zoom_out'access,
- core.signal_f1 => world.resource_cheat_1'access,
- core.signal_f2 => world.resource_cheat_2'access,
- core.signal_f3 => world.resource_cheat_3'access,
- core.signal_f4 => world.resource_cheat_4'access,
- core.signal_f5 => world.resource_cheat_5'access,
- core.signal_f6 => world.resource_cheat_6'access,
- core.signal_f7 => world.reveal_map'access,
- core.signal_f8 => world.restore_points'access,
- others => core.idle_skip'access
- );
-
- view_show : array (view) of access procedure := (
- swap_map_preview_panel'access,
- swap_status_preview_panel'access,
- swap_text_box_panel'access,
- swap_fullscreen'access
- );
-
- view_icon : array (view) of core.sprite := (others => (others => 0));
- view_list : array (view) of boolean := (fullscreen => false, others => true);
-
- view_text : array (view) of core.long_string := (
- "Toggle map preview panel. ",
- "Toggle status preview panel. ",
- "Toggle text box panel. ",
- "Toggle fullscreen or windowed mode. "
- );
-
- game_title : core.sprite;
- game_preview : array (world.biome) of core.sprite;
-
- switch : natural := 0;
- choose : world.biome := world.grass;
-
- view_source_code : natural := 25;
-
- source_code : array (0 .. 35) of unbounded_string := (
- to_unbounded_string (core.folder & "/source/ai.adb"),
- to_unbounded_string (core.folder & "/source/ai.ads"),
- to_unbounded_string (core.folder & "/source/attribute.adb"),
- to_unbounded_string (core.folder & "/source/attribute.ads"),
- to_unbounded_string (core.folder & "/source/chad.adb"),
- to_unbounded_string (core.folder & "/source/chad.ads"),
- to_unbounded_string (core.folder & "/source/construction.adb"),
- to_unbounded_string (core.folder & "/source/construction.ads"),
- to_unbounded_string (core.folder & "/source/core.adb"),
- to_unbounded_string (core.folder & "/source/core.ads"),
- to_unbounded_string (core.folder & "/source/deity.adb"),
- to_unbounded_string (core.folder & "/source/deity.ads"),
- to_unbounded_string (core.folder & "/source/effect.adb"),
- to_unbounded_string (core.folder & "/source/effect.ads"),
- to_unbounded_string (core.folder & "/source/equipment.adb"),
- to_unbounded_string (core.folder & "/source/equipment.ads"),
- to_unbounded_string (core.folder & "/source/faction.adb"),
- to_unbounded_string (core.folder & "/source/faction.ads"),
- to_unbounded_string (core.folder & "/source/magic.adb"),
- to_unbounded_string (core.folder & "/source/magic.ads"),
- to_unbounded_string (core.folder & "/source/main.adb"),
- to_unbounded_string (core.folder & "/source/material.adb"),
- to_unbounded_string (core.folder & "/source/material.ads"),
- to_unbounded_string (core.folder & "/source/might.adb"),
- to_unbounded_string (core.folder & "/source/might.ads"),
- to_unbounded_string (core.folder & "/source/ray.ads"),
- to_unbounded_string (core.folder & "/source/resource.adb"),
- to_unbounded_string (core.folder & "/source/resource.ads"),
- to_unbounded_string (core.folder & "/source/skill.adb"),
- to_unbounded_string (core.folder & "/source/skill.ads"),
- to_unbounded_string (core.folder & "/source/ui.adb"),
- to_unbounded_string (core.folder & "/source/ui.ads"),
- to_unbounded_string (core.folder & "/source/unit.adb"),
- to_unbounded_string (core.folder & "/source/unit.ads"),
- to_unbounded_string (core.folder & "/source/world.adb"),
- to_unbounded_string (core.folder & "/source/world.ads")
- );
-
- side_panel : integer := 0;
- preview_width : integer := 0;
- preview_height : integer := 0;
- text_box_height : integer := 0;
-
- player : chad.information := (
- index => chad.ada,
- state => core.idle,
- x => 0,
- y => 0,
- health => (30, 40),
- mana => (20, 30),
- movement => (10, 20),
- attributes => attribute.default,
- skills => skill.default,
- resources => ((29, 480), (11, 240), (23, 240), (13, 240), (17, 240), (7, 240)),
- materials => material.default,
- equipments => (equipment.chest => equipment.iron_chestplate,
- equipment.head => equipment.iron_helmet,
- equipment.hands => equipment.iron_gauntlets,
- equipment.feet => equipment.iron_greaves,
- equipment.main_hand => equipment.iron_sword,
- others => equipment.none),
- item_count => 0,
- items => (others => equipment.none)
- );
-
- ------------------------------------------------------------------------------------------
-
- procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
- procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
- procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;
- procedure swap_fullscreen is begin view_list (fullscreen) := not view_list (fullscreen); end swap_fullscreen;
-
- ------------------------------------------------------------------------------------------
-
- procedure ui_main_style is
- begin
- ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod ui.style_count);
- end ui_main_style;
-
- ------------------------------------------------------------------------------------------
-
- procedure zoom_in is begin core.zoom := 2; end zoom_in;
- procedure zoom_out is begin core.zoom := 1; end zoom_out;
-
- ------------------------------------------------------------------------------------------
-
- --~procedure main_menu is
- --~begin
- --~core.draw (game_preview (world.ash), core.center_x (game_preview (world.ash).width * 2), core.center_y (game_preview (world.ash).height * 2), factor => 2);
- --~core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2);
- --~--
- --~ui.write ("Main Menu", 0, 0);
- --~--
- --~ui.draw_check_box (0, 32, view_list (map_preview_panel), "map_preview_panel");
- --~ui.draw_check_box (0, 64, view_list (status_preview_panel), "status_preview_panel");
- --~ui.draw_check_box (0, 96, view_list (text_box_panel), "text_box_panel");
- --~end main_menu;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- begin
-
- core.dash;
- core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
- core.echo (core.comment, "Version -- 1.0.0");
- core.echo (core.comment, "License -- GNU/GPLv3+");
- core.echo (core.comment, "Xorana is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
- core.dash;
-
- core.initialize;
-
- ui.active := ui.main;
-
- ui.configure;
-
- --~core.play (core.import_song (core.c_string (core.folder & "/song/main_menu.ogg")).index);
-
- core.echo (core.comment, "Configuring" & attribute.count'image & " attribute components...");
- --
- for index in attribute.enumeration loop
- attribute.icon (index) := core.import_sprite (core.folder & "/icon/attribute/" & core.lowercase (attribute.enumeration'image (index)) & ".png", 1, 1);
- end loop;
-
- core.echo (core.comment, "Configuring" & skill.count'image & " skill components...");
- --
- for index in skill.enumeration loop
- skill.icon (index) := core.import_sprite (core.folder & "/icon/skill/" & core.lowercase (skill.enumeration'image (index)) & ".png", 1, 1);
- end loop;
-
- core.echo (core.comment, "Configuring" & resource.count'image & " resource components...");
- --
- for index in resource.enumeration loop
- resource.icon (index) := core.import_sprite (core.folder & "/icon/resource/" & core.lowercase (resource.enumeration'image (index)) & ".png", 1, 1);
- end loop;
-
- core.echo (core.comment, "Configuring" & magic.count'image & " magic components...");
- --
- for index in magic.enumeration loop
- declare folder : constant string := core.lowercase (magic.school'image (magic.description (index).kind));
- file : constant string := core.lowercase (magic.enumeration'image (index));
- begin
- magic.view (index) := core.import_sprite (core.folder & "/view/magic/" & folder & "/" & file & ".png", 1, 1);
- end;
- end loop;
-
- core.echo (core.comment, "Configuring" & material.count'image & " material components...");
- --
- for index in material.enumeration loop
- material.icon (index) := core.import_sprite (core.folder & "/icon/material/" & core.lowercase (material.enumeration'image (index)) & ".png", 1, 1);
- end loop;
-
- core.echo (core.comment, "Configuring" & equipment.count'image & " equipment components...");
- --
- for index in equipment.enumeration loop
- declare folder : constant string := core.lowercase (equipment.slot'image (equipment.description (index).kind));
- file : constant string := core.lowercase (equipment.enumeration'image (index));
- begin
- equipment.sprite (index) := core.import_sprite (core.folder & "/game/equipment/" & folder & "/" & file & ".png", 4, 6);
- equipment.icon (index) := core.import_sprite (core.folder & "/icon/equipment/" & folder & "/" & file & ".png", 1, 1);
- end;
- end loop;
-
- unit.configure;
-
- core.echo (core.comment, "Configuring" & deity.count'image & " deity components...");
- --
- for index in deity.enumeration loop
- deity.sprite (index) := core.import_sprite (core.folder & "/game/deity/" & deity.enumeration'image (index) & ".png", 4, 1);
- end loop;
-
- core.echo (core.comment, "Configuring" & construction.count'image & "construction components...");
- --
- for index in construction.enumeration loop
- declare folder : constant string := core.lowercase (faction.enumeration'image (construction.description (index).kind));
- file : constant string := core.lowercase (construction.enumeration'image (index));
- frames : constant integer := construction.description (index).frames;
- begin
- construction.sprite (index) := core.import_sprite (core.folder & "/game/construction/" & folder & "/" & file & ".png", frames, 1);
- end;
- end loop;
-
- chad.configure;
- world.configure;
- --~ai.configure;
-
- world.make (world.grass, 640, 480, 8);
- world.add_chad (player);
-
- core.dash;
- core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
- core.dash;
-
- for index in view loop
- view_icon (index) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & ".png", 1, 2);
- end loop;
-
- game_title := core.import_sprite (core.folder & "/ui/game_title.png", 1, 1);
-
- for index in world.biome loop
- game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (world.biome'image (index)) & "land.png", 1, 1);
- end loop;
-
- ------------------------------------------------------------------------------------------
-
- introduction_loop: loop
- core.synchronize;
- --
- exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
- --
- case core.signal_mode is
- when core.signal_none => null;
- when core.signal_space => null;
- when others => switch := (switch + 1) mod world.biome_count;
- choose := world.biome'val (switch);
- end case;
- --
- core.draw (game_preview (choose), core.center_x (game_preview (choose).width * 2), core.center_y (game_preview (choose).height * 2), factor => 2);
- core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2);
- --
- ui.write ("[-- Press Spacebar or RMB to continue]", 0, core.center_y (24), (102, 102, 102, 255));
- end loop introduction_loop;
-
- core.cursor_mode := core.cursor_none;
-
- main_menu_loop: loop
- core.synchronize;
- --
- exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
- --
- declare source_code_data : core.string_box_data;
- begin
- core.import_text (source_code_data, to_string (source_code (view_source_code)));
- --
- if core.cursor_mode = core.cursor_left then
- view_source_code := (view_source_code + 1) mod 36;
- core.cursor_mode := core.cursor_none;
- core.wheel := 0.0;
- end if;
- --
- ui.write_ada_code (source_code_data, 0, integer (core.wheel) * 30);
- end;
- end loop main_menu_loop;
-
- core.cursor_mode := core.cursor_none;
-
- world.load ("heyo");
-
- ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
-
- gameplay_loop: loop
- core.synchronize;
- --
- exit when core.engine_active = false;
- --
- if not view_list (status_preview_panel) then
- side_panel := 0;
- else
- side_panel := 376 + 2 * 32;
- end if;
- --
- preview_width := core.window_width - side_panel;
- preview_height := core.window_height - text_box_height;
- text_box_height := 32;
- --
- world.draw;
- --
- if view_list (map_preview_panel) then
- ui.draw_menu (0, 0, preview_width, preview_height);
- end if;
- --
- if view_list (status_preview_panel) then
- ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
- chad.draw_data (world.map.chads (1), preview_width + 32, 32);
- --
- ui.draw_end_turn_button (x => core.window_width - side_panel + side_panel / 2 - core.icon,
- y => core.window_height - core.icon - text_box_height - 106 - 2 * core.icon);
- --
- ui.draw_console_box (x => core.window_width - core.icon - (side_panel - 2 * core.icon),
- y => core.window_height - core.icon - text_box_height - 106,
- width => side_panel - 2 * core.icon,
- height => 106);
- --~ui.draw_state_box (preview_width + 32, 32);
- end if;
- --
- if view_list (text_box_panel) then
- ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
- --
- ui.write (core.framerate'image, core.window_width - core.icon * (view'pos (view'last) + 1) - 64, core.window_height - 27);
- end if;
- --
- for index in view loop
- ui.draw_frame (description => view_text (index),
- x => core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
- y => core.window_height - core.icon,
- width => core.icon,
- height => core.icon,
- action => view_show (index));
- --
- core.draw (data => view_icon (index),
- x => core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
- y => core.window_height - core.icon,
- ignore => true,
- u => 0,
- v => boolean'pos (view_list (index)) * core.icon,
- factor => 1);
- end loop;
- --
- for index in resource.enumeration loop
- ui.draw_icon (resource.icon (index), -(resource.description (index).text), (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index), core.base);
- ui.draw_frame (-(resource.description (index).text), (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index) + core.icon, core.base, 6 * core.icon, core.icon);
- --
- ui.write (text => world.map.chads (1).resources (index).value'image & " /" & world.map.chads (1).resources (index).limit'image,
- x => (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index) + core.icon - 1,
- y => core.base + 7,
- size => 18);
- end loop;
- --
- declare move_x : integer := (preview_width - core.icon * material.count) / 2;
- begin
- for index in material.enumeration loop
- if world.map.chads (1).materials (index).value > 0 then
- ui.draw_icon (material.icon (index), -(material.description (index).name), move_x, core.base + core.icon);
- ui.draw_text_box (move_x, core.base + core.icon + core.icon, core.icon, core.icon);
- ui.write (world.map.chads (1).materials (index).value'image, move_x, core.base + core.icon + core.icon + 8, (255, 255, 255, 255), 15, true);
- --
- move_x := move_x + core.icon;
- end if;
- end loop;
- end;
- --
- signal_list (core.signal_mode).all;
- --
- core.camera.x := world.map.chads (1).x;
- core.camera.y := world.map.chads (1).y;
- --
- --~world.draw_performance_box;
- --
- ui.synchronize;
- end loop gameplay_loop;
-
- world.save ("heyo");
-
- --~world.mapshot (folder & "/mapshot.png");
-
- ------------------------------------------------------------------------------------------
-
- core.deinitialize;
-
- core.dash;
-
- end main;
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