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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui;
-
- package body skill is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- icon : array (enumeration) of core.sprite;
-
- ------------------------------------------------------------------------------------------
-
- procedure configure is
- structure : ui.structure;
- begin
- core.echo (core.comment, "Configuring skill components...");
- --
- structure.title := "Skill Menu ";
- structure.toggle := core.signal_s;
- structure.show := false;
- structure.center := true;
- structure.resize := true;
- structure.x := 80;
- structure.y := (core.window_height - 320) / 2;
- structure.gui_n := count + 1;
- --
- ui.add_structure (structure);
- --
- for index in enumeration loop
- icon (index) := core.import_sprite (core.folder & "/icon/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
- --
- if enumeration'pos (index) = 9 then
- ui.add_structure_orient;
- end if;
- --
- ui.add_structure_button (icon (index), trait (index).name, trait (index).text);
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw_points (data : in points; x, y : in integer) is
- move_x : integer := x;
- move_y : integer := y;
- begin
- for index in enumeration loop
- if (enumeration'pos (index) + 1) mod (count / 2 + 1) = 0 then
- move_x := x + 2 * core.icon + 120;
- move_y := y;
- end if;
- --
- ui.draw_icon (icon (index), trait (index).text, move_x, move_y);
- ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
- ui.write (data (index)'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
- --
- ui.write (trait (index).name, move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
- --
- move_y := move_y + core.icon;
- end loop;
- end draw_points;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end skill;
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