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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core;
- use core;
-
- package skill is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type enumeration is (
- alchemy, archery, architecture, athletics, diplomacy, estates,
- exploration, leadership, logistics, medicine, mercantile, mysticism,
- necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
- );
-
- ------------------------------------------------------------------------------------------
-
- type definition is record
- base : core.point;
- name : core.unstring;
- text : core.unstring;
- end record;
-
- type points is array (enumeration) of core.point;
- type bonus is array (enumeration) of natural;
-
- ------------------------------------------------------------------------------------------
-
- count : constant natural := enumeration'pos (enumeration'last) + 1;
-
- default : constant points := (others => (0, 24));
-
- description : constant array (enumeration) of definition := (
- alchemy => ((0, 24), +("Alchemy"), +("Alchemy skill determines effectiveness of your vials and potions.")),
- archery => ((0, 24), +("Archery"), +("Archery skill determines effectiveness and range or your archers.")),
- architecture => ((0, 24), +("Architecture"), +("Architecture decreases time spent on building constructions.")),
- athletics => ((0, 24), +("Athletics"), +("Athletics increases movement speed of all your units, since they train.")),
- diplomacy => ((0, 24), +("Diplomacy"), +("Diplomacy helps you to avoid starting a battle you can't win.")),
- estates => ((0, 24), +("Estates"), +("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
- exploration => ((0, 24), +("Exploration"), +("Exploration is quite self-explanatory by its' name, seriously.")),
- leadership => ((0, 24), +("Leadership"), +("Leadership is the default skill for any true chad, like God intended.")),
- logistics => ((0, 24), +("Logistics"), +("Logistics is a nightmare in real life, but this is only a game.")),
- medicine => ((0, 24), +("Medicine"), +("Medicine skill makes you swallow pills like a kid in a drugstore.")),
- mercantile => ((0, 24), +("Mercantile"), +("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
- mysticism => ((0, 24), +("Mysticism"), +("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
- necromancy => ((0, 24), +("Necromancy"), +("Necromancy lets you not to waste the bones after every battle.")),
- resistance => ((0, 24), +("Resistence"), +("Resistence skill increases defense points of all your units slightly.")),
- skirmish => ((0, 24), +("Skirmish"), +("Skirmish makes your units go berserk when they have little health left.")),
- sorcery => ((0, 24), +("Sorcery"), +("Sorcery skill is appropriately named useless skill to have in real life.")),
- tactics => ((0, 24), +("Tactics"), +("Tactics is the opposite of skirmish, master it and lose in every battle.")),
- thaumaturgy => ((0, 24), +("Thaumaturgy"), +("Thaumaturgy lets you do nothing, and hope that the best will happen."))
- );
-
- icon : array (enumeration) of core.sprite;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end skill;
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