|
- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui, effect, attribute, faction;
-
- package body unit is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- view_width : constant integer := 48;
- view_height : constant integer := 64;
-
- base : array (faction.fairy .. faction.imp) of core.sprite;
- --~icon : array (enumeration) of core.sprite;
- --~view : array (enumeration) of core.sprite;
-
- ------------------------------------------------------------------------------------------
-
- procedure configure is
- begin
- core.echo (core.comment, "Configuring unit components...");
- --
- for index in faction.fairy .. faction.imp loop
- base (index) := core.import_sprite (core.folder & "/game/unit/" & core.lowercase (faction.enumeration'image (index)) & "/base.png", 4, 6);
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
- begin
- core.draw (base (description (index).kind), x, y, state => state);
- --
- for slot in equipment.slot loop
- core.draw (equipment.sprite (description (index).equipments (slot)), x, y, state => state);
- end loop;
- end draw;
-
- ------------------------------------------------------------------------------------------
-
- --~procedure draw_icon (index : in enumeration; x, y : in integer) is
- --~begin
- --~ui.draw_overicon (icon (index), description (index).text, x, y);
- --~end draw_icon;
-
- ------------------------------------------------------------------------------------------
-
- --~procedure draw_view (index : in enumeration; x, y : in integer) is
- --~offset : constant integer := 4;
- --~begin
- --~core.draw (view (index), x + offset, y + offset);
- --~ui.draw_icon_menu (x, y, view_width + 2 * offset, view_height + 2 * offset);
- --~end draw_view;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end unit;
|