xhads/source/world.ads

104 lines
4.7 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, attribute, skill, resource, material, lore, biome, landmark, location, faction, equipment, magic, deity, monster, unit, construction, chad, effect;
use type core.cursor_code;
use type core.signal_code;
use type core.vector;
use type core.point;
package world is
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type integer_matrix is array (natural range <>, natural range <>) of integer;
type boolean_matrix is array (natural range <>, natural range <>) of boolean;
type definition is record
kind : biome.enumeration := biome.enumeration'first;
width : natural := 0;
height : natural := 0;
tiles : access integer_matrix := null;
clips : access boolean_matrix := null;
views : access boolean_matrix := null;
landmark_count : core.point := (0, 0);
location_count : core.point := (0, 0);
construction_count : core.point := (0, 0);
equipment_count : core.point := (0, 0);
unit_count : core.point := (0, 0);
chad_count : core.point := (0, 0);
landmarks : access landmark.informations := null;
locations : access location.informations := null;
constructions : access construction.informations := null;
equipments : access equipment.informations := null;
units : access unit.informations := null;
chads : access chad.informations := null;
end record;
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map : definition;
review_skill_data : skill.enumeration;
review_unit_data : unit.enumeration;
review_chad_data : chad.enumeration;
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procedure configure;
function equipment_valid (data : in equipment.enumeration) return boolean;
function random_landmark return landmark.information;
function random_location return location.information;
function random_construction return construction.information;
function random_equipment return equipment.information;
function random_unit return unit.information;
procedure insert_landmark (data : in landmark.information);
procedure insert_location (data : in location.information);
procedure insert_construction (data : in construction.information);
procedure insert_equipment (data : in equipment.information);
procedure insert_unit (data : in unit.information);
procedure insert_chad (data : in chad.information);
procedure draw_landmark (data : in landmark.enumeration; x, y, factor : in integer);
procedure draw_location (data : in location.enumeration; used : in boolean; x, y, factor : in integer);
procedure draw_construction (data : in construction.enumeration; x, y, factor : in integer);
procedure draw_equipment (data : in equipment.enumeration; x, y, factor : in integer);
procedure draw_unit (data : in unit.enumeration; state : in core.animation; x, y, factor : in integer);
procedure draw_chad (data : in chad.information; state : in core.animation; x, y, factor : in integer);
procedure review_skill;
procedure review_unit;
procedure review_chad;
procedure view_chad_information (data : in chad.information; x, y, width : in integer);
procedure make (index : in biome.enumeration; width, height, landmark_limit, location_limit, construction_limit, equipment_limit, unit_limit, chad_limit : in natural);
procedure save (file_name : in string);
procedure load (file_name : in string);
procedure draw;
procedure mapshot (file_path : in string);
function map_is_revealed return boolean;
procedure reveal_map;
procedure restore_points;
procedure increase_attributes;
procedure increase_resources;
procedure player_up;
procedure player_down;
procedure player_left;
procedure player_right;
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end world;