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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, equipment, unit, construction, chad, effect;
-
- package world is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type biome is (
- ash, sand, grass, rough, snow, swamp
- );
-
- type landmark_index is (
- dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
- rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
- rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
- asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign
- );
-
- type location_index is (
- well_of_agility, well_of_knowledge, well_of_strength
- );
-
- ------------------------------------------------------------------------------------------
-
- type landmark_stats is record
- name : core.short_string;
- spawn : biome;
- clip : boolean;
- frames : integer;
- end record;
-
- type location_stats is record
- name : core.short_string;
- clip : boolean;
- frames : integer;
- states : integer;
- evoke : effect.value;
- end record;
-
- type entity_trait is record
- index : natural;
- state : natural;
- x, y : integer;
- end record;
-
- type integer_matrix is array (natural range <>, natural range <>) of integer;
- type boolean_matrix is array (natural range <>, natural range <>) of boolean;
- type entity_array is array (natural range <>) of entity_trait;
-
- type information is record
- kind : biome;
- width : natural;
- height : natural;
- chad_count : natural;
- chad_limit : natural;
- earth : access integer_matrix;
- clips : access boolean_matrix;
- views : access boolean_matrix;
- landmarks : access entity_array;
- locations : access entity_array;
- constructions : access entity_array;
- equipments : access entity_array;
- units : access entity_array;
- chads : access chad.value_array;
- end record;
-
- ------------------------------------------------------------------------------------------
-
- biome_count : constant natural := biome'pos (biome'last) + 1;
-
- landmarks : array (landmark_index) of core.sprite;
- locations : array (location_index) of core.sprite;
-
- landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
- location_count : constant natural := location_index'pos (location_index'last) + 1;
-
- landmark_trait : constant array (landmark_index) of landmark_stats := (
- dead_tree => ("Dead Tree ", ash, true, 1),
- mossy_rock => ("Mossy Rock ", swamp, true, 1),
- palm_tree => ("Palm Tree ", sand, true, 4),
- pine_tree => ("Pine Tree ", grass, true, 4),
- pine_forest => ("Pine Forest ", grass, true, 4),
- reeds => ("Reeds ", swamp, false, 4),
- rock => ("Rock ", sand, true, 1),
- snowed_pine_tree => ("Snowed Pine Tree ", snow, true, 4),
- snowed_rock => ("Snowed Rock ", snow, true, 1),
- spiky_rock => ("Spiky Rock ", ash, true, 1),
- wooden_sign => ("Wooden Sign ", grass, false, 1),
- wooden_arrow_sign => ("Wooden Arrow Sign ", grass, false, 1),
- rune_stone => ("Rune Stone ", grass, true, 4),
- snowed_rune_stone => ("Snowed Rune Stone ", snow, true, 1),
- mossy_rune_stone => ("Mossy Rune Stone ", swamp, true, 4),
- snowed_pine_forest => ("Snowed Pine Forest ", snow, true, 4),
- hyacinths => ("Hyacinths ", grass, false, 1),
- orchids => ("Orchids ", grass, false, 1),
- asters => ("Asters ", grass, false, 1),
- daffodils => ("Daffodils ", grass, false, 1),
- royal_grave => ("Royal Grave ", ash, true, 1),
- grave => ("Grave ", ash, true, 1),
- humble_grave => ("Humble Grave ", ash, true, 1),
- wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1)
- );
-
- location_trait : constant array (location_index) of location_stats := (
- well_of_agility => ("Well of Agility ", true, 4, 3, (effect.player_add, effect.attribute_speed, 2, false, 0)),
- well_of_knowledge => ("Well of Knowledge ", true, 4, 3, (effect.player_add, effect.attribute_wisdom, 2, false, 0)),
- well_of_strength => ("Well of Strength ", true, 4, 3, (effect.player_add, effect.attribute_offense, 2, false, 0))
- );
-
- map : information;
-
- ------------------------------------------------------------------------------------------
-
- procedure configure;
-
- procedure make (index : in biome; width, height, chad_limit : in natural);
-
- procedure draw;
-
- procedure mapshot (file_path : in string);
-
- procedure reveal_map;
-
- procedure add_chad (data : in chad.value);
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end world;
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