xhads/source/skill.adb

62 lines
2.6 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, skill;
package body skill is
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sprite : array (enumeration) of core.sprite;
------------------------------------------------------------------------------------------
procedure configure is
structure : ui.structure;
begin
core.echo (core.comment, "Configuring skill components...");
--
structure.title := "Skill Menu ";
structure.toggle := core.signal_s;
structure.show := false;
structure.center := false;
structure.resize := true;
structure.x := 80;
structure.y := (core.window_height - 320) / 2;
structure.gui_n := count;
--
ui.add_structure (structure);
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
ui.add_structure_button (sprite (index), trait (index).name);
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure e is begin core.echo (core.warning, "Heyo world!"); end e;
procedure menu (x, y : in integer; center : in boolean) is
column : constant integer := 2;
offset : constant integer := 32;
width : constant integer := 216 * column + 2 * offset;
height : constant integer := (count / column) * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
ui.draw_tiny_menu (move_x, move_y, width, height);
ui.draw_title_bar (move_x, move_y, width, "Skills");
--
for index in enumeration loop
ui.draw_icon (sprite (index), trait (index).text, move_x + 216 * (enumeration'pos (index) mod column) + offset, move_y + core.icon * (enumeration'pos (index) / column) + offset, e'access);
ui.write (trait (index).name, move_x + 216 * (enumeration'pos (index) mod column) + offset + core.icon, move_y + core.icon * (enumeration'pos (index) / column) + offset);
end loop;
end menu;
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end skill;