66 lines
2.6 KiB
Ada
66 lines
2.6 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect;
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package magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type school is (
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air, dark, earth, fire, light, water
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);
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type enumeration is (
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-- Air
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arrow_storm,
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-- Dark
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torment,
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-- Earth
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stone_armour,
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-- Fire
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fireball,
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-- Light
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heal,
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-- Water
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ice_armour
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);
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------------------------------------------------------------------------------------------
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subtype level_limit is natural range 0 .. 6;
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type definition is record
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name : core.short_string;
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kind : school;
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level : level_limit;
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evoke : effect.value;
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text : core.long_string;
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end record;
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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description : constant array (enumeration) of definition := (
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arrow_storm => ("Arrow Storm ", air, 1, effect.none, "Arrow Storm increases the range of your ranged units. "),
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torment => ("Torment ", dark, 1, effect.none, "Torment causes targeted friend or foe to feel pain and shit. "),
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stone_armour => ("Stone Armour ", earth, 1, effect.none, "Stone Armour increases defense of selected unit. "),
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fireball => ("Fireball ", fire, 1, effect.none, "Fireball conjures a literal ball of fire that flies go brr. "),
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heal => ("Heal ", light, 1, effect.none, "Heal does what it says it will do, keeps the promise. "),
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ice_armour => ("Ice Armour ", water, 1, effect.none, "Ice Armour increases defense and stamina of selected unit. ")
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw (index : in enumeration; x, y : in integer);
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procedure menu (x, y : in integer; center : in boolean);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end magic;
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