xhads/source/world.ads

111 lines
4.9 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, equipment, unit, construction, chad;
package world is
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type biome is (
ash, sand, grass, rough, snow, swamp
);
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type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign
);
type landmark_trait is record
name : core.short_string;
spawn : biome;
clip : boolean;
frames : integer;
end record;
type entity_trait is record
index : natural;
x, y : integer;
end record;
type tile_array is array (natural range <>, natural range <>) of integer;
type clip_array is array (natural range <>, natural range <>) of boolean;
type view_array is array (natural range <>, natural range <>) of boolean;
type entity_array is array (natural range <>) of entity_trait;
type information is record
kind : biome;
width : natural;
height : natural;
earth : access tile_array;
clips : access clip_array;
views : access view_array;
landmarks : access entity_array;
constructions : access entity_array;
equipments : access entity_array;
units : access entity_array;
chads : access entity_array;
chad_data : access chad.data_list;
end record;
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biome_count : constant natural := biome'pos (biome'last) + 1;
landmarks : array (landmark_index) of core.sprite;
landmark_limit : constant integer := 360;
landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
trait : constant array (landmark_index) of landmark_trait := (
dead_tree => ("Dead Tree ", ash, true, 1),
mossy_rock => ("Mossy Rock ", swamp, true, 1),
palm_tree => ("Palm Tree ", sand, true, 4),
pine_tree => ("Pine Tree ", grass, true, 4),
pine_forest => ("Pine Forest ", grass, true, 4),
reeds => ("Reeds ", swamp, false, 4),
rock => ("Rock ", sand, true, 1),
snowed_pine_tree => ("Snowed Pine Tree ", snow, true, 4),
snowed_rock => ("Snowed Rock ", snow, true, 1),
spiky_rock => ("Spiky Rock ", ash, true, 1),
wooden_sign => ("Wooden Sign ", grass, false, 1),
wooden_arrow_sign => ("Wooden Arrow Sign ", grass, false, 1),
rune_stone => ("Rune Stone ", grass, true, 4),
snowed_rune_stone => ("Snowed Rune Stone ", snow, true, 1),
mossy_rune_stone => ("Mossy Rune Stone ", swamp, true, 4),
snowed_pine_forest => ("Snowed Pine Forest ", snow, true, 4),
hyacinths => ("Hyacinths ", grass, false, 1),
orchids => ("Orchids ", grass, false, 1),
asters => ("Asters ", grass, false, 1),
daffodils => ("Daffodils ", grass, false, 1),
royal_grave => ("Royal Grave ", ash, true, 1),
grave => ("Grave ", ash, true, 1),
humble_grave => ("Humble Grave ", ash, true, 1),
wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1)
);
map : information;
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procedure configure;
procedure make (index : in biome; width, height : in natural);
procedure draw;
procedure mapshot (file_path : in string);
procedure reveal_map;
procedure add_chad (data : in chad.data; entity : in entity_trait);
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end world;