xhads/source/skill.ads

69 lines
4.4 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
package skill is
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type enumeration is (
alchemy, archery, architecture, athletics, diplomacy, estates,
exploration, leadership, logistics, medicine, mercantile, mysticism,
necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
);
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type information is record
name : core.short_string;
base : core.point;
text : core.long_string;
end record;
type points is array (enumeration) of core.point;
type bonus is array (enumeration) of natural;
default : points := (others => (0, 24));
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count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := (
alchemy => ("Alchemy ", (0, 24), "Alchemy skill determines effectiveness of your vials and potions. "),
archery => ("Archery ", (0, 24), "Archery skill determines effectiveness and range or your archers. "),
architecture => ("Architecture ", (0, 24), "Architecture decreases time spent on building constructions. "),
athletics => ("Athletics ", (0, 24), "Athletics increases movement speed of all your units, since they train. "),
diplomacy => ("Diplomacy ", (0, 24), "Diplomacy helps you to avoid starting a battle you can't win. "),
estates => ("Estates ", (0, 24), "Estates makes you the ultimate crypto-bro, establishing a blockchain. "),
exploration => ("Exploration ", (0, 24), "Exploration is quite self-explanatory... "),
leadership => ("Leadership ", (0, 24), "Leadership is the default skill for any true chad, like God intended. "),
logistics => ("Logistics ", (0, 24), "Logistics is a nightmare in real life, but this is only a game. "),
medicine => ("Medicine ", (0, 24), "Medicine skill makes you swallow pills like a kid in a drugstore. "),
mercantile => ("Mercantile ", (0, 24), "Mercantile is the skill of any true-born nosy person, otherwise useless."),
mysticism => ("Mysticism ", (0, 24), "Mysticism allows you to have 60 cats, drink wine and talk weird. "),
necromancy => ("Necromancy ", (0, 24), "Necromancy lets you not to waste the bones after every battle. "),
resistance => ("Resistence ", (0, 24), "Resistence skill increases defense points of all your units slightly. "),
skirmish => ("Skirmish ", (0, 24), "Skirmish makes your units go berserk when they have little health left. "),
sorcery => ("Sorcery ", (0, 24), "Sorcery skill is appropriately named useless skill to have in real life."),
tactics => ("Tactics ", (0, 24), "Tactics is the opposite of skirmish, master it and lose in every battle."),
thaumaturgy => ("Thaumaturgy ", (0, 24), "Thaumaturgy lets you do nothing, and hope that the best will happen. ")
);
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procedure configure;
procedure draw_points (data : in points := (others => (0, 0));
x : in integer := 0;
y : in integer := 0);
procedure save_points (here : in core.io.file_type; data : in points);
procedure load_points (here : in core.io.file_type; data : out points);
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end skill;