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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui, skill;
-
- package body skill is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- sprite : array (enumeration) of core.sprite;
-
- ------------------------------------------------------------------------------------------
-
- procedure configure is
- structure : ui.structure;
- begin
- core.echo (core.comment, "Configuring skill components...");
- --
- structure.title := "Skill Menu ";
- structure.toggle := core.signal_s;
- structure.show := false;
- structure.center := false;
- structure.resize := true;
- structure.x := 80;
- structure.y := (core.window_height - 320) / 2;
- structure.gui_n := count;
- --
- ui.add_structure (structure);
- --
- for index in enumeration loop
- sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
- --
- ui.add_structure_button (sprite (index), trait (index).name, trait (index).text);
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure e is begin core.echo (core.warning, "Heyo world!"); end e;
-
- procedure menu (x, y : in integer; center : in boolean) is
- column : constant integer := 2;
- offset : constant integer := 32;
- width : constant integer := 216 * column + 2 * offset;
- height : constant integer := (count / column) * core.icon + 2 * offset;
- move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
- move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
- begin
- ui.draw_tiny_menu (move_x, move_y, width, height);
- ui.draw_title_bar (move_x, move_y, width, "Skills");
- --
- for index in enumeration loop
- ui.draw_icon (sprite (index), trait (index).text, move_x + 216 * (enumeration'pos (index) mod column) + offset, move_y + core.icon * (enumeration'pos (index) / column) + offset, e'access);
- ui.write (trait (index).name, move_x + 216 * (enumeration'pos (index) mod column) + offset + core.icon, move_y + core.icon * (enumeration'pos (index) / column) + offset);
- end loop;
- end menu;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end skill;
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