39 lines
1.3 KiB
Ada
39 lines
1.3 KiB
Ada
with core, effect, faction, unit;
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use unit;
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package body unit is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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sprite : sprite_array;
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icon : sprite_array;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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for index in codex
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loop
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declare
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folder : constant string := core.lowercase (faction.codex'image (trait (index).kind));
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file : constant string := core.lowercase (codex'image (index));
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begin
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sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw (index : in codex; state : in animation; x, y : in integer) is
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begin
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core.move (sprite (index), x, y, 6, animation'pos (state));
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end draw;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end unit;
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