182 lines
4.4 KiB
C
182 lines
4.4 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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static SDL_Texture * * render_texture;
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static int render_texture_count = 0;
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static SDL_Window * window;
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static SDL_Renderer * renderer;
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static SDL_Texture * font;
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static SDL_Texture * mono;
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static void render_clean_up (void) {
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int i;
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for (i = 0; i < render_texture_count; ++i) {
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SDL_DestroyTexture (render_texture [i]);
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}
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free (render_texture);
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SDL_DestroyTexture (font);
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SDL_DestroyTexture (mono);
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SDL_DestroyRenderer (renderer);
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SDL_DestroyWindow (window);
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SDL_Quit ();
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}
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extern int signal_x;
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extern int signal_y;
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extern int cursor_mode;
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extern int signal_mode;
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extern int engine_active;
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extern int window_width (void);
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extern int window_height (void);
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extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height);
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extern void render_string (char * string, int x, int y, int colour, char monospace);
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extern void engine_configure (void);
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extern void engine_synchronize (void);
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extern int import_sprite (char * path);
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extern int sprite_width (int index);
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extern int sprite_height (int index);
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int signal_x = 0;
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int signal_y = 0;
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int cursor_mode = 0;
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int signal_mode = 0;
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int engine_active = 0;
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int window_width (void) { int width = 0; SDL_GetWindowSize (window, & width, NULL); return (width); }
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int window_height (void) { int height = 0; SDL_GetWindowSize (window, NULL, & height); return (height); }
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void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) {
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SDL_Rect source, destination;
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source.x = u;
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source.y = v;
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source.w = width;
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source.h = height;
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destination.x = x;
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destination.y = y;
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destination.w = (width < 0) ? -width : width;
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destination.h = (height < 0) ? -height : height;
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SDL_RenderCopy (renderer, render_texture [sprite], & source, & destination);
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}
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void render_string (char * string, int x, int y, int colour, char monospace) {
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int i;
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(void) colour;
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for (i = 0; string [i] != '\0'; ++i) {
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SDL_Rect source, destination;
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source.x = (string [i] - 32) / 8 * 9;
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source.y = (string [i] - 32) % 8 * 18;
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source.w = 9;
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source.h = 18;
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destination.x = x + 7 + 9 * i;
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destination.y = y + 7;
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destination.w = 9;
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destination.h = 18;
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SDL_RenderCopy (renderer, (monospace != 0) ? mono : font, & source, & destination);
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}
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}
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void engine_configure (void) {
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engine_active = 1;
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SDL_Init (SDL_INIT_VIDEO);
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window = SDL_CreateWindow ("Chads of Might & Magic", 0, 0, 1800, 900, 0);
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renderer = SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
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font = IMG_LoadTexture (renderer, "sprite/font/font.png");
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mono = IMG_LoadTexture (renderer, "sprite/font/mono.png");
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atexit (render_clean_up);
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}
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void engine_synchronize (void) {
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SDL_Event event;
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SDL_RenderPresent (renderer);
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SDL_GetMouseState (& signal_x, & signal_y);
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SDL_PollEvent (& event);
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switch (event.type) {
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case SDL_QUIT:
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engine_active = 0;
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button == SDL_BUTTON_LEFT) cursor_mode = 1;
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if (event.button.button == SDL_BUTTON_RIGHT) cursor_mode = 2;
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if (event.button.button == SDL_BUTTON_MIDDLE) cursor_mode = 3;
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break;
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case SDL_MOUSEBUTTONUP:
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cursor_mode = 0;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_UP: signal_mode = 1; break;
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case SDLK_DOWN: signal_mode = 2; break;
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case SDLK_LEFT: signal_mode = 3; break;
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case SDLK_RIGHT: signal_mode = 4; break;
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case SDLK_ESCAPE: engine_active = 0; break;
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default: signal_mode = 0; break;
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}
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break;
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case SDL_KEYUP:
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cursor_mode = 0;
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break;
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default:
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break;
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}
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signal_mode = 0;
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SDL_RenderClear (renderer);
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}
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int import_sprite (char * path) {
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++render_texture_count;
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render_texture = realloc (render_texture, (unsigned long int) render_texture_count * sizeof (* render_texture));
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render_texture [render_texture_count - 1] = IMG_LoadTexture (renderer, path);
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if (render_texture [render_texture_count - 1] == NULL) {
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printf ("\033[1;31m%3i : '%60s';\033[0m\n", render_texture_count - 1, path);
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}
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return (render_texture_count - 1);
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}
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int sprite_width (int index) {
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int width = 0;
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SDL_QueryTexture (render_texture [index], NULL, NULL, & width, NULL);
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return (width);
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}
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int sprite_height (int index) {
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int height = 0;
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SDL_QueryTexture (render_texture [index], NULL, NULL, NULL, & height);
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return (height);
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}
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