273 lines
8.2 KiB
C
273 lines
8.2 KiB
C
#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <raylib.h>
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enum {
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signal_none, signal_space, signal_zero, signal_one, signal_two, signal_three,
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signal_four, signal_five, signal_six, signal_seven, signal_eight, signal_nine,
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signal_a, signal_b, signal_c, signal_d, signal_e, signal_f,
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signal_g, signal_h, signal_i, signal_j, signal_k, signal_l,
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signal_m, signal_n, signal_o, signal_p, signal_q, signal_r,
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signal_s, signal_t, signal_u, signal_v, signal_w, signal_x,
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signal_y, signal_z, signal_grave, signal_escape, signal_enter, signal_tab,
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signal_backspace, signal_right, signal_left, signal_down, signal_up, signal_kp_0,
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signal_kp_1, signal_kp_2, signal_kp_3, signal_kp_4, signal_kp_5, signal_kp_6,
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signal_kp_7, signal_kp_8, signal_kp_9, signal_kp_subtract, signal_kp_add, signal_left_shift,
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signal_left_control, signal_count
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};
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static int texture_count = 0;
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static int sound_count = 0;
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static int font_count = 1;
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static Texture2D * texture_array;
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static Sound * sound_array;
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static Font * font_array;
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static Color tint = { 255, 255, 255, 255 };
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static Vector2 dump = { 0, 0 };
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static void no_logging (int msgType, const char * text, va_list args) {
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(void) msgType;
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(void) text;
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(void) args;
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return;
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}
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static void render_clean_up (void) {
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int i;
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for (i = 0; i < texture_count; ++i) {
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UnloadTexture (texture_array [i]);
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}
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for (i = 0; i < sound_count; ++i) {
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UnloadSound (sound_array [i]);
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}
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for (i = 1; i < font_count; ++i) {
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UnloadFont (font_array [i]);
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}
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free (texture_array);
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free (sound_array);
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free (font_array);
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CloseAudioDevice ();
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CloseWindow ();
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}
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extern int cursor.x;
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extern int cursor.y;
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extern int cursor_mode;
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extern int signal_mode;
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extern int engine_active;
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extern int framerate;
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extern int window_width (void);
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extern int window_height (void);
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extern void render_sprite (int sprite, int x, int y, int u, int v, int width, int height);
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extern void render_string (char * string, int x, int y, int colour, int font, int size, int pad);
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extern void render_vector (int x1, int y1, int x2, int y2);
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extern void engine_configure (void);
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extern void engine_synchronize (void);
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extern int import_texture (char * path);
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extern int import_sound (char * path);
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extern int import_font (char * path);
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extern int sprite_width (int index);
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extern int sprite_height (int index);
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extern void play_sound (int index);
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extern void stop_sound (int index);
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extern void loop_sound (int index);
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int cursor.x = 0;
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int cursor.y = 0;
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int cursor_mode = 0;
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int signal_mode = 0;
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int engine_active = 0;
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int framerate = 0;
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int window_width (void) { return (GetScreenWidth ()); }
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int window_height (void) { return (GetScreenHeight ()); }
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void render_sprite (int sprite, int x, int y, int u, int v, int width, int height) {
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Rectangle source, destination;
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source.x = u;
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source.y = v;
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source.width = width;
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source.height = height;
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destination.x = x;
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destination.y = y;
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destination.width = (width < 0) ? -width : width;
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destination.height = (height < 0) ? -height : height;
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DrawTexturePro (texture_array [sprite], source, destination, dump, 0.0, tint);
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}
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void render_string (char * string, int x, int y, int colour, int font, int size, int pad) {
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Color new_tint = { 255, 255, 255, 255 };
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Vector2 position;
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position.x = ((font == 0) ? 4 : (32 - size) / 2) + x;
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position.y = ((font == 0) ? 4 : (32 - size) / 2) + y;
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new_tint.r = ((colour & 0XFF0000) >> 16) % 256;
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new_tint.g = ((colour & 0X00FF00) >> 8) % 256;
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new_tint.b = ((colour & 0X0000FF) >> 0) % 256;
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if (font == 0) {
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DrawTextPro (GetFontDefault (), string, position, dump, 0.0, 22, 4, new_tint);
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} else {
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DrawTextPro (font_array [font], string, position, dump, 0.0, size, pad, new_tint);
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}
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}
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void render_vector (int x1, int y1, int x2, int y2) {
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DrawLine (x1, y1, x2, y2, BLACK);
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}
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void engine_configure (void) {
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engine_active = 1;
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SetTraceLogCallback (no_logging);
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InitWindow (1800, 900, "Chads of Might & Magic");
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SetTargetFPS (60);
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InitAudioDevice ();
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atexit (render_clean_up);
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}
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void engine_synchronize (void) {
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/*int signal = signal_none;*/
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int signal = signal_none;
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Color background = { 50, 60, 70, 100 };
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framerate = (int) GetFPS ();
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EndDrawing ();
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if (WindowShouldClose ()) {
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engine_active = 0;
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}
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cursor.x = GetMouseX ();
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cursor.y = GetMouseY ();
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if (IsMouseButtonPressed (MOUSE_BUTTON_LEFT)) { cursor_mode = 1; }
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if (IsMouseButtonPressed (MOUSE_BUTTON_RIGHT)) { cursor_mode = 2; }
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if (IsMouseButtonPressed (MOUSE_BUTTON_MIDDLE)) { cursor_mode = 3; }
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if (IsMouseButtonReleased (MOUSE_BUTTON_LEFT)) { cursor_mode = 0; }
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if (IsMouseButtonReleased (MOUSE_BUTTON_RIGHT)) { cursor_mode = 0; }
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if (IsMouseButtonReleased (MOUSE_BUTTON_MIDDLE)) { cursor_mode = 0; }
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signal = GetKeyPressed ();
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switch (signal) {
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case KEY_NULL: signal_mode = signal_none; break;
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case KEY_SPACE: signal_mode = signal_space; break;
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case KEY_GRAVE: signal_mode = signal_grave; break;
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case KEY_LEFT_SHIFT: signal_mode = signal_left_shift; break;
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case KEY_LEFT_CONTROL: signal_mode = signal_left_control; break;
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case KEY_KP_SUBTRACT: signal_mode = signal_kp_subtract; break;
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case KEY_KP_ADD: signal_mode = signal_kp_add; break;
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case KEY_ESCAPE: signal_mode = signal_escape; break;
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case KEY_ENTER: signal_mode = signal_enter; break;
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case KEY_TAB: signal_mode = signal_tab; break;
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case KEY_BACKSPACE: signal_mode = signal_backspace; break;
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case KEY_RIGHT: signal_mode = signal_right; break;
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case KEY_LEFT: signal_mode = signal_left; break;
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case KEY_DOWN: signal_mode = signal_down; break;
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case KEY_UP: signal_mode = signal_up; break;
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default: {
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if ((signal >= KEY_ZERO) && (signal <= KEY_NINE)) {
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signal_mode = signal - KEY_ZERO + signal_zero;
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} else if ((signal >= KEY_KP_0) && (signal <= KEY_KP_9)) {
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signal_mode = signal - KEY_KP_0 + signal_kp_0;
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} else if ((signal >= KEY_A) && (signal <= KEY_Z)) {
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signal_mode = signal - KEY_A + signal_a;
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} else {
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signal_mode = signal_none;
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}
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}
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}
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BeginDrawing ();
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ClearBackground (background);
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}
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int import_texture (char * path) {
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++texture_count;
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texture_array = realloc (texture_array, (unsigned long int) texture_count * sizeof (* texture_array));
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texture_array [texture_count - 1] = LoadTexture (path);
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if ((texture_array [texture_count - 1].width == 0) || (texture_array [texture_count - 1].height == 0)) {
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printf ("\033[1;31m%3i : '%60s' := %3i, %3i;\033[0m\n",
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texture_count - 1,
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path,
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texture_array [texture_count - 1].width,
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texture_array [texture_count - 1].height);
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}
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return (texture_count - 1);
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}
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int import_sound (char * path) {
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++sound_count;
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sound_array = realloc (sound_array, (unsigned long int) sound_count * sizeof (* sound_array));
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sound_array [sound_count - 1] = LoadSound (path);
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return (sound_count - 1);
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}
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int import_font (char * path) {
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++font_count;
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font_array = realloc (font_array, (unsigned long int) font_count * sizeof (* font_array));
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font_array [font_count - 1] = LoadFont (path);
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/*
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GenTextureMipmaps (& font_array [font_count - 1].texture);
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SetTextureFilter (font_array [font_count - 1].texture, TEXTURE_FILTER_POINT);
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*/
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return (font_count - 1);
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}
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int sprite_width (int index) {
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return (texture_array [index].width);
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}
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int sprite_height (int index) {
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return (texture_array [index].height);
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}
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void play_sound (int index) {
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PlaySound (sound_array [index]);
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}
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void stop_sound (int index) {
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StopSound (sound_array [index]);
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}
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void loop_sound (int index) {
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PlaySound (sound_array [index]);
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}
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