250 lines
11 KiB
Ada
250 lines
11 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, attribute, skill, resource, material, equipment, unit, construction, chad, effect;
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use core;
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package world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type biome is (
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ash, sand, grass, rough, snow, swamp
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);
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type landmark_index is (
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dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
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rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
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rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
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asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign,
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birch_tree, fir_tree, oak_tree
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);
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type location_index is (
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well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
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apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
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plum_tree
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);
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------------------------------------------------------------------------------------------
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type landmark_stats is record
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name : core.short_string;
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spawn : biome;
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clip : boolean;
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frames : integer;
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end record;
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type location_stats is record
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name : core.short_string;
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clip : boolean;
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frames : integer;
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states : integer;
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evoke : effect.information;
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end record;
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type entity_description is record
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index : natural;
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state : natural;
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x, y : integer;
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end record;
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type integer_matrix is array (natural range <>, natural range <>) of integer;
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type boolean_matrix is array (natural range <>, natural range <>) of boolean;
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type entity_array is array (natural range <>) of entity_description;
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type definition is record
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kind : biome;
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width : natural;
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height : natural;
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chad_count : natural;
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chad_limit : natural;
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tiles : access integer_matrix;
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clips : access boolean_matrix;
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views : access boolean_matrix;
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landmarks : access entity_array;
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locations : access entity_array;
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constructions : access entity_array;
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equipments : access entity_array;
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units : access entity_array;
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chads : access chad.informations;
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end record;
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------------------------------------------------------------------------------------------
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biome_count : constant natural := biome'pos (biome'last) + 1;
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landmarks : array (landmark_index) of core.sprite;
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locations : array (location_index) of core.sprite;
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landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
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location_count : constant natural := location_index'pos (location_index'last) + 1;
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landmark_description : constant array (landmark_index) of landmark_stats := (
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dead_tree => ("Dead Tree ", ash, true, 1),
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mossy_rock => ("Mossy Rock ", swamp, true, 1),
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palm_tree => ("Palm Tree ", sand, true, 4),
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pine_tree => ("Pine Tree ", grass, true, 4),
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pine_forest => ("Pine Forest ", grass, true, 4),
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reeds => ("Reeds ", swamp, false, 4),
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rock => ("Rock ", sand, true, 1),
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snowed_pine_tree => ("Snowed Pine Tree ", snow, true, 4),
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snowed_rock => ("Snowed Rock ", snow, true, 1),
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spiky_rock => ("Spiky Rock ", ash, true, 1),
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wooden_sign => ("Wooden Sign ", grass, false, 1),
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wooden_arrow_sign => ("Wooden Arrow Sign ", grass, false, 1),
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rune_stone => ("Rune Stone ", grass, true, 4),
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snowed_rune_stone => ("Snowed Rune Stone ", snow, true, 1),
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mossy_rune_stone => ("Mossy Rune Stone ", swamp, true, 4),
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snowed_pine_forest => ("Snowed Pine Forest ", snow, true, 4),
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hyacinths => ("Hyacinths ", grass, false, 1),
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orchids => ("Orchids ", grass, false, 1),
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asters => ("Asters ", grass, false, 1),
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daffodils => ("Daffodils ", grass, false, 1),
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royal_grave => ("Royal Grave ", ash, true, 1),
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grave => ("Grave ", ash, true, 1),
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humble_grave => ("Humble Grave ", ash, true, 1),
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wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1),
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birch_tree => ("Birch Tree ", grass, true, 4),
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fir_tree => ("Fir Tree ", grass, true, 4),
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oak_tree => ("Oak Tree ", grass, true, 4)
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);
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location_description : constant array (location_index) of location_stats := (
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well_of_agility => ("Well of Agility ", true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
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well_of_knowledge => ("Well of Knowledge ", true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
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well_of_strength => ("Well of Strength ", true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => ("Old Dwarven Grave ", true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => ("Huge Ancient Urn ", true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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--
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banana_tree => ("Banana Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => ("Apple Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => ("Cherry Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => ("Lemon Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => ("Orange Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => ("Pear Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => ("Peach Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => ("Plum Tree ", true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
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);
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month_name : constant array (1 .. 12) of core.unstring := (
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+("I <> Month of Red-Haired Goddess"),
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+("II <> Month of Xorana"),
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+("III <> Month of Heneal"),
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+("IV <> Month of Evelor"),
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+("V <> Month of Orohan"),
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+("VI <> Month of Aezora"),
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+("VII <> Month of Mitena"),
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+("VIII <> Month of Guarea"),
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+("IX <> Month of Kerena"),
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+("X <> Month of Uldrae"),
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+("XI <> Month of Kanako"),
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+("XII <> Month of Time-Rebirth")
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);
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week_name : constant array (1 .. 52) of core.unstring := (
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+("I <> Week of Miners"),
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+("II <> Week of Flora"),
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+("III <> Week of Alchemists"),
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+("IV <> Week of Shape"),
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+("V <> Week of Sword"),
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+("VI <> Week of Necromancers"),
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+("VII <> Week of Fauna"),
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+("VIII <> Week of --"),
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+("IX <> Week of Guards"),
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+("X <> Week of Blacksmiths"),
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+("XI <> Week of Archers"),
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+("XII <> Week of --"),
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+("XIII <> Week of Sound"),
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+("XIV <> Week of Water"),
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+("XV <> Week of Bankers"),
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+("XVI <> Week of --"),
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+("XVII <> Week of --"),
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+("XVIII <> Week of Thaumaturgs"),
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+("XIX <> Week of Stonecutters"),
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+("XX <> Week of --"),
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+("XXI <> Week of --"),
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+("XXII <> Week of Logic"),
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+("XXIII <> Week of Mystics"),
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+("XXIV <> Week of Diplomats"),
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+("XXV <> Week of Boots"),
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+("XXVI <> Week of Shield"),
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+("XXVII <> Week of Advisors"),
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+("XXVIII <> Week of Architects"),
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+("XXIX <> Week of Flame"),
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+("XXX <> Week of Value"),
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+("XXXI <> Week of Healers"),
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+("XXXII <> Week of Spear"),
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+("XXXIII <> Week of --"),
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+("XXXIV <> Week of Leaders"),
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+("XXXV <> Week of Skirmishers"),
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+("XXXVI <> Week of Lubmerjacks"),
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+("XXXVII <> Week of Pathfinders"),
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+("XXXVIII <> Week of --"),
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+("XXXIX <> Week of --"),
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+("XL <> Week of Helmet"),
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+("XLI <> Week of Leatherers"),
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+("XLII <> Week of --"),
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+("XLIII <> Week of --"),
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+("XLIV <> Week of Sorcerers"),
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+("XLV <> Week of Gloves"),
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+("XLVI <> Week of Earth"),
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+("XLVII <> Week of Explorers"),
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+("XLVIII <> Week of --"),
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+("XLIX <> Week of Strategists"),
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+("L <> Week of Gemologists"),
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+("LI <> Week of Merchants"),
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+("LII <> Week of World")
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);
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day_name : constant array (1 .. 7) of core.unstring := (
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+("I <> Day of Sun"),
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+("II <> Day of Mother-Moon"),
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+("III <> Day of Daughter-Moon"),
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+("IV <> Day of All-Earth"),
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+("V <> Day of All-Water"),
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+("VI <> Day of All-Sky"),
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+("VII <> Day of Deities")
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);
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map : definition;
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure make (index : in biome; width, height, chad_limit : in natural);
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procedure save (file_name : in string);
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procedure load (file_name : in string);
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procedure draw;
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procedure draw_performance_box;
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procedure mapshot (file_path : in string);
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function map_is_revealed return boolean;
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procedure add_chad (data : in chad.information);
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procedure resource_cheat_1;
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procedure resource_cheat_2;
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procedure resource_cheat_3;
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procedure resource_cheat_4;
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procedure resource_cheat_5;
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procedure resource_cheat_6;
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procedure reveal_map;
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procedure restore_points;
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procedure player_up;
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procedure player_down;
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procedure player_left;
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procedure player_right;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end world;
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