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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, ui, resource, item, unit, construction;
-
- package body world is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- procedure configure is
- begin
- core.echo (core.comment, "Configuring world components...");
- --
- tiles := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1);
- --
- for index in landmark_index loop
- declare file : constant string := core.lowercase (index'image);
- begin
- landmarks (index) := core.import_sprite ("./sprite/world/landmark/" & file & ".png", trait (index).frames, 1);
- end;
- end loop;
- end configure;
-
- ------------------------------------------------------------------------------------------
-
- procedure make (index : in biome; width, height : in natural) is
- begin
- core.echo (core.comment, "-- Procedurally generating new map...");
- --
- core.echo (core.comment, "-- -- Map type : " & index'image);
- core.echo (core.comment, "-- -- Map width :" & width'image);
- core.echo (core.comment, "-- -- Map height :" & height'image);
- core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image);
- --
- map.kind := index;
- map.width := width;
- map.height := height;
- --
- map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
- map.clips := new clip_array (0 .. map.width - 1, 0 .. map.height - 1);
- map.views := new view_array (0 .. map.width - 1, 0 .. map.height - 1);
- map.landmarks := new entity_array (1 .. landmark_limit);
- map.constructions := new entity_array (1 .. 30);
- map.items := new entity_array (1 .. 60);
- --
- for x in 0 .. width - 1 loop
- for y in 0 .. height - 1 loop
- map.tiles (x, y) := (core.random (0, 23) * core.random (0, 23)) mod 24;
- map.clips (x, y) := false;
- map.views (x, y) := false;
- end loop;
- end loop;
- --
- for index in 1 .. landmark_limit loop
- map.landmarks (index).index := core.random (0, 9);
- map.landmarks (index).x := core.random (6, map.width - 6);
- map.landmarks (index).y := core.random (6, map.height - 6);
- --
- if trait (landmark_index'val (map.landmarks (index).index)).clip then
- declare reach_x : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).width / core.base;
- reach_y : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).height / core.base;
- begin
- for x in 0 .. reach_x - 1 loop
- for y in 0 .. reach_y - 1 loop
- map.clips (map.landmarks (index).x + x, map.landmarks (index).y + y) := true;
- end loop;
- end loop;
- end;
- end if;
- end loop;
- --
- for index in 1 .. 30 loop
- map.constructions (index).index := core.random (0, construction.count - 1);
- map.constructions (index).x := core.random (6, map.width - 6);
- map.constructions (index).y := core.random (6, map.height - 6);
- --
- declare reach_x : constant natural := construction.sprite (construction.enumeration'val (map.constructions (index).index)).width / core.base;
- reach_y : constant natural := construction.sprite (construction.enumeration'val (map.constructions (index).index)).height / core.base;
- begin
- for x in 0 .. reach_x - 1 loop
- for y in 0 .. reach_y - 1 loop
- map.clips (map.constructions (index).x + x, map.constructions (index).y + y) := true;
- end loop;
- end loop;
- end;
- end loop;
- --
- for index in 1 .. 60 loop
- map.items (index).index := core.random (0, item.count - 1);
- map.items (index).x := core.random (0, map.width - 1);
- map.items (index).y := core.random (0, map.height - 1);
- end loop;
- --
- core.echo (core.success, "Finished procedurally generating new map.");
- end make;
-
- ------------------------------------------------------------------------------------------
-
- procedure draw is
- u : integer := 0;
- v : integer := 0;
- --
- offset : core.vector := ((core.window_width - core.base) / 2,
- (core.window_height - core.base) / 2);
- --
- render : core.vector := (map.width - 1,
- map.height - 1);
- begin
- view;
- --
- for vertical in 0 .. map.height - 1 loop
- exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
- --
- for horizontal in 0 .. map.width - 1 loop
- exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
- --
- if map.views (horizontal, vertical) then
- u := core.base * biome'pos (map.kind) * 4;
- v := core.base * map.tiles (horizontal, vertical);
- --
- core.draw (data => tiles,
- x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
- y => offset.y + (vertical - core.camera.y) * core.base * core.zoom,
- u => u,
- v => v,
- width => core.base,
- height => core.base);
- --~--MOVE PLAYER TO TILE WHERE YOU CLICKED
- --~if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom
- --~and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom
- --~and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom
- --~and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom
- --~and core.cursor_mode = 1 then
- --~core.camera.x := horizontal;
- --~core.camera.y := vertical;
- --~core.cursor_mode := 0;
- --~end if;
- end if;
- end loop;
- end loop;
- --
- for index in 1 .. landmark_limit loop
- if map.views (map.landmarks (index).x, map.landmarks (index).y) then
- core.draw (data => landmarks (landmark_index'val (map.landmarks (index).index)),
- x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
- y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
- end if;
- end loop;
- --
- for index in 1 .. 30 loop
- if map.views (map.constructions (index).x, map.constructions (index).y) then
- construction.draw (construction.enumeration'val (map.constructions (index).index),
- offset.x + (map.constructions (index).x - core.camera.x) * core.base * core.zoom,
- offset.y + (map.constructions (index).y - core.camera.y) * core.base * core.zoom);
- end if;
- end loop;
- --
- for index in 1 .. 60 loop
- if map.views (map.items (index).x, map.items (index).y) then
- item.draw (item.enumeration'val (map.items (index).index),
- offset.x + (map.items (index).x - core.camera.x) * core.base * core.zoom,
- offset.y + (map.items (index).y - core.camera.y) * core.base * core.zoom);
- end if;
- end loop;
- end draw;
-
- ------------------------------------------------------------------------------------------
-
- procedure view is
- view_reach : constant integer := 12;
- begin
- for x in 0 .. view_reach loop
- for y in 0 .. view_reach loop
- map.views ((x + core.camera.x - view_reach / 2) mod map.width, (y + core.camera.y - view_reach / 2) mod map.height) := true;
- end loop;
- end loop;
- end view;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end world;
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