40 lines
1.5 KiB
Ada
40 lines
1.5 KiB
Ada
with core, menu, effect, resource, faction, construction;
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use construction;
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package body construction is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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sprite : sprite_array;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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for index in codex
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loop
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declare
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folder : constant string := core.lowercase (faction.codex'image (trait (index).kind));
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file : constant string := core.lowercase (codex'image (index));
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begin
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sprite (index) := core.load_sprite ("sprite/construction/" & folder & "/" & file & ".png", trait (index).frames, 1);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw (index : in codex; x, y : in integer) is
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begin
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core.move (sprite (index), x, y, trait (index).frames, 1);
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end draw;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end construction;
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