|
- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- with core, effect;
-
- package might is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type school is (
- neutral, archery, defense, economy, education, logistics,
- offense, tactics
- );
-
- type enumeration is (
- -- Neutral
- -- Archery
- cover, evasive_maneuvers, focused_fire, magic_ammunition, piercing_bolt, precision,
- retreat, taunt,
- -- Defense
- charismatic_leader, counterstrike, double_counterstrike, resilience, revenge, shield_of_the_virtue,
- stand_your_ground_mass, stand_your_ground, toughness,
- -- Economy
- banker, destroyer, leadership, lumber, manager, merchant,
- miner, plunderer, snatch,
- -- Education
- alchemist, architect, ballistics, chosen_one, diplomacy, economist,
- general, mentor, siege_master,
- -- Logistics
- explorer, navigation, observer, orientation, pathfinder, scout,
- spy, trust_the_plan,
- -- Offense
- assailant, battle_march, cleave, flawless_attack, giant_slayer, heroic_charge,
- parry, pressed_attack, rampage,
- -- Tactics
- ambush, commander, crippling_traps, diving_attack, heroism_mass, heroism,
- intimidation, reinforcements
- );
-
- ------------------------------------------------------------------------------------------
-
- subtype level_limit is natural range 0 .. 6;
-
- type information is record
- name : core.short_string;
- kind : school;
- level : level_limit;
- evoke : effect.enumeration;
- text : core.long_string;
- end record;
-
- ------------------------------------------------------------------------------------------
-
- count : constant natural := enumeration'pos (enumeration'last) + 1;
-
- trait : constant array (enumeration) of information := (
- ("Cover ", archery, 0, effect.none, "Provides temporary protection from enemy attacks. "),
- ("Evasive Maneuvers ", archery, 0, effect.none, "Allows the user to dodge and avoid incoming attacks more effectively. "),
- ("Focused Fire ", archery, 0, effect.none, "Increases accuracy and damage output towards a single target. "),
- ("Magic Ammunition ", archery, 0, effect.none, "Enchants projectiles with magical properties for more effectiveness. "),
- ("Piercing Bolt ", archery, 0, effect.none, "Ability to penetrate enemy defenses and deal damage directly. "),
- ("Precision ", archery, 0, effect.none, "Enhances accuracy and critical hit chance. "),
- ("Retreat ", archery, 0, effect.none, "Allows the user to disengage from combat safely. "),
- ("Taunt ", archery, 0, effect.none, "Draws enemy aggression towards the user, redirecting their attacks. "),
- ("Charismatic Leader ", defense, 0, effect.none, "Boosts the morale and efficiency of allies in the vicinity. "),
- ("Counterstrike ", defense, 0, effect.none, "Automatically retaliates against incoming attacks with a counter-attack."),
- ("Double Counterstrike ", defense, 0, effect.none, "Further enhances the counter-attacking ability, allowing for more hits. "),
- ("Resilience ", defense, 0, effect.none, "Provides increased resistance to status effects and damage. "),
- ("Revenge ", defense, 0, effect.none, "Empowers the user after taking damage, increasing their offense. "),
- ("Shield Of The Virtue ", defense, 0, effect.none, "Provides a powerful defensive barrier to protect the user and allies. "),
- ("Stand Your Ground Mass ", defense, 0, effect.none, "Grants a defensive buff to multiple allied units within a large radius. "),
- ("Stand Your Ground ", defense, 0, effect.none, "Enhances the user's defenses and resilience against incoming attacks. "),
- ("Toughness ", defense, 0, effect.none, "Increases overall durability and reduces incoming damage. "),
- ("Banker ", economy, 0, effect.none, "Generates additional in-game currency or resources over time. "),
- ("Destroyer ", economy, 0, effect.none, "Deals massive damage to enemies or structures. "),
- ("Leadership ", economy, 0, effect.none, "Boosts the effectiveness and performance of allied units. "),
- ("Lumber ", economy, 0, effect.none, "Increases resource gathering efficiency for wood or similar materials. "),
- ("Manager ", economy, 0, effect.none, "Improves resource management and production within the user's faction. "),
- ("Merchant ", economy, 0, effect.none, "Enables better trading opportunities and increased profit from commerce."),
- ("Miner ", economy, 0, effect.none, "Enhances resource gathering efficiency for minerals or ore. "),
- ("Plunderer ", economy, 0, effect.none, "Steals resources or valuable items from enemies upon defeating them. "),
- ("Snatch ", economy, 0, effect.none, "Allows the user to quickly grab and steal an item or resource. "),
- ("Alchemist ", education, 0, effect.none, "Enables the user to create and utilize powerful potions or poisons. "),
- ("Architect ", education, 0, effect.none, "Improves construction speed and efficiency for buildings and structures."),
- ("Ballistics ", education, 0, effect.none, "Enhances ranged attacks and projectile-based abilities. "),
- ("Chosen One ", education, 0, effect.none, "Empowers the user with random unique and potent abilities. "),
- ("Diplomacy ", education, 0, effect.none, "Strengthens diplomatic relations and opportunities with other factions. "),
- ("Economist ", education, 0, effect.none, "Boosts resource management and economic prowess within the domain. "),
- ("General ", education, 0, effect.none, "Provides strategic advantages and boosts the effectiveness of troops. "),
- ("Mentor ", education, 0, effect.none, "Offers guidance to allied units, enhancing their performance. "),
- ("Siege Master ", education, 0, effect.none, "Specializes in siege warfare, increasing the range of siege machines. "),
- ("Explorer ", logistics, 0, effect.none, "Improves scouting abilities and grants bonuses to discovering. "),
- ("Navigation ", logistics, 0, effect.none, "Enhances movement speed or efficiency across different terrains. "),
- ("Observer ", logistics, 0, effect.none, "Grants vision over specific areas or units, providing information. "),
- ("Orientation ", logistics, 0, effect.none, "Improves unit positioning and formation effectiveness in battle. "),
- ("Pathfinder ", logistics, 0, effect.none, "Provides bonuses to traversing difficult terrain or finding paths. "),
- ("Scout ", logistics, 0, effect.none, "Excels at reconnaissance and gathering intelligence on enemy movements. "),
- ("Spy ", logistics, 0, effect.none, "Infiltrates enemy territory to perform sabotage operations. "),
- ("Trust The Plan ", logistics, 0, effect.none, "Grants advantages when following predetermined strategies or tactics. "),
- ("Assailant ", offense, 0, effect.none, "Enhances offensive capabilities and increases damage dealt in fighting. "),
- ("Battle March ", offense, 0, effect.none, "Boosts movement speed and combat prowess for the troops on the front. "),
- ("Cleave ", offense, 0, effect.none, "Allows attacks to hit multiple foes or deal area-of-effect damage. "),
- ("Flawless Attack ", offense, 0, effect.none, "Enhances precision and accuracy of attacks, maximizing damage output. "),
- ("Giant Slayer ", offense, 0, effect.none, "Provides bonuses and advantages when engaging larger or stronger foes. "),
- ("Heroic Charge ", offense, 0, effect.none, "Allows for a powerful and impactful offensive maneuver against enemies. "),
- ("Parry ", offense, 0, effect.none, "Enables the user to block or deflect incoming attacks, reducing damage. "),
- ("Pressed Attack ", offense, 0, effect.none, "Boosts the intensity and frequency of offensive strikes during combat. "),
- ("Rampage ", offense, 0, effect.none, "Triggers a frenzied state, increasing attack power and speed shortly. "),
- ("Ambush ", tactics, 0, effect.none, "Enables surprise attacks on enemy units for increased effectiveness. "),
- ("Commander ", tactics, 0, effect.none, "Enhances leadership abilities and buffs allied units under the command. "),
- ("Crippling Traps ", tactics, 0, effect.none, "Utilizes various traps and devices to hinder or debilitate enemies. "),
- ("Diving Attack ", tactics, 0, effect.none, "Initiates a swift and decisive aerial assault from above. "),
- ("Heroism Mass ", tactics, 0, effect.none, "Inspires and empowers multiple units simultaneously with a morale boost."),
- ("Heroism ", tactics, 0, effect.none, "Bolsters morale and combat effectiveness of individual units. "),
- ("Intimidation ", tactics, 0, effect.none, "Strikes fear into enemies, reducing their morale and courage. "),
- ("Reinforcements ", tactics, 0, effect.none, "Calls in additional troops or support units to bolster the forces. ")
- );
-
- ------------------------------------------------------------------------------------------
-
- procedure configure;
-
- procedure icon (index : in enumeration; x, y : in integer);
- procedure view (index : in enumeration; x, y : in integer);
-
- procedure menu (x, y : in integer; center : in boolean);
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- end might;
|