120 lines
5.8 KiB
Ada
120 lines
5.8 KiB
Ada
with ada.text_io, ada.strings, interfaces.c;
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use ada.text_io, ada.strings, interfaces.c;
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package core is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type signal_code is (
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signal_none, signal_space, signal_zero, signal_one, signal_two, signal_three,
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signal_four, signal_five, signal_six, signal_seven, signal_eight, signal_nine,
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signal_a, signal_b, signal_c, signal_d, signal_e, signal_f,
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signal_g, signal_h, signal_i, signal_j, signal_k, signal_l,
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signal_m, signal_n, signal_o, signal_p, signal_q, signal_r,
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signal_s, signal_t, signal_u, signal_v, signal_w, signal_x,
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signal_y, signal_z, signal_grave, signal_escape, signal_enter, signal_tab,
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signal_backspace, signal_right, signal_left, signal_down, signal_up, signal_kp_0,
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signal_kp_1, signal_kp_2, signal_kp_3, signal_kp_4, signal_kp_5, signal_kp_6,
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signal_kp_7, signal_kp_8, signal_kp_9, signal_kp_subtract, signal_kp_add, signal_left_shift,
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signal_left_control
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);
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subtype short_string is string (1 .. 24);
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subtype long_string is string (1 .. 160);
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type sprite is
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record
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index, width, height, frames, states : integer;
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end record;
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type vector_2 is
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record
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x, y : integer;
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end record;
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------------------------------------------------------------------------------------------
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-- C
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cursor_x : integer with import => true, convention => c;
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cursor_y : integer with import => true, convention => c;
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cursor_mode : integer with import => true, convention => c;
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signal_mode : integer with import => true, convention => c;
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engine_active : boolean with import => true, convention => c;
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framerate : integer with import => true, convention => c;
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------------------------------------------------------------------------------------------
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base : constant natural := 32;
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gameplay_framerate : constant natural := 60;
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animation_framerate : constant natural := 6;
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global_time : natural := 0;
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gameplay_time : natural := 0;
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animation_time : natural := 0;
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hexagon_grid_sprite : sprite;
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hexagon_fill_sprite : sprite;
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camera : vector_2 := (0, 0);
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------------------------------------------------------------------------------------------
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-- C
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function random_integer (minimum, maximum : in integer) return integer with import => true, convention => c;
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procedure engine_configure with import => true, convention => c;
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procedure engine_synchronize with import => true, convention => c;
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function window_width return integer with import => true, convention => c;
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function window_height return integer with import => true, convention => c;
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procedure render_sprite (sprite, x, y, u, v, width, height : in integer) with import => true, convention => c;
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procedure render_string (text : in string; x, y, colour : in integer; monospace : in boolean) with import => true, convention => c;
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procedure render_vector (x1, y1, x2, y2 : in integer) with import => true, convention => c;
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function import_sprite (file_path : in string) return integer with import => true, convention => c;
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function sprite_width (index : in integer) return integer with import => true, convention => c;
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function sprite_height (index : in integer) return integer with import => true, convention => c;
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------------------------------------------------------------------------------------------
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-- Fortran
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procedure fairy_synchronize (level : in integer) with import => true, convention => fortran;
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure synchronize;
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procedure draw_state_box (x, y : in integer);
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function flip_coin return integer;
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function roll_dice return integer;
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function by_chance (chance : in integer) return integer;
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function sigmoid (value : in boolean) return integer;
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function c_string (ada_string : in string) return string;
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function load_sprite (file_path : in string; frames, states : in integer) return sprite;
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procedure crop (data : in sprite; x, y, u, v, width, height : in integer);
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procedure draw (data : in sprite; x, y : in integer);
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procedure move (data : in sprite; x, y, frame, state : in integer);
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procedure write (text : in string; x, y : in integer; colour : in integer := 16#CCCCCC#);
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procedure hexagonal_grid (x, y, width, height : in integer; fill : in boolean);
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function lowercase (text : in string) return string;
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function uppercase (text : in string) return string;
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procedure draw_central_grid (x, y, width, height : in integer);
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procedure draw_squared_grid (x, y, width, height : in integer);
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procedure draw_hexagon_grid (x, y, width, height : in integer);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end core;
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