171 lines
14 KiB
Ada
171 lines
14 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect, attribute, faction;
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package item is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type slot is (
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with_body, full_body, head, chest, hands, feet,
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neck, main_hand, off_hand, bag, cloak, additional
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);
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type enumeration is (
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-- 04.05.2024.
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bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
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leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
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crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
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black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic,
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orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic,
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bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets,
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leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet,
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crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet,
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bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword,
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bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club,
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crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe,
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golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow,
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iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword,
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jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe,
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mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff,
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staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword,
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wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield,
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golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield
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);
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------------------------------------------------------------------------------------------
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type information is record
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name : core.short_string;
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kind : slot;
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attributes : attribute.points;
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favor : faction.enumeration;
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evoke : effect.enumeration;
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end record;
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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("bone_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("chainmail_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("leather_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_chestplate, ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("chainmail_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("leather_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_greaves, ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("black_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("blue_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("cyan_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("green_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("grey_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("lime_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("orange_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("pink_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("purple_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("red_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("white_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("yellow_tunic, ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("chainmail_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("leather_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_gauntlets, ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("chainmail_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("leather_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_helmet, ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bone_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("club, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("jade_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("maul, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_axe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_spear, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("sledge_hammer, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("spiked_club, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("spiked_staff, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("staff, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_battleaxe, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_mace, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("wooden_bow, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("wooden_greatsword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("wooden_sword, ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_necklace, ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("bronze_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("crystal_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("golden_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("iron_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("mithril_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("steel_shield, ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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("wooden_shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw (index : in enumeration; x, y : in integer);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end item;
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