xhads/source/chad.adb

63 lines
2.4 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, attribute, skill, resource, faction;
package body chad is
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sprite : array (enumeration) of core.sprite;
pepe_the_frog : core.sprite;
alice_the_mad : core.sprite;
------------------------------------------------------------------------------------------
procedure configure is
begin
core.echo (core.comment, "Configuring chad components...");
--
pepe_the_frog := core.import_sprite ("./sprite/unit/pepe_the_frog.png", 4, 6);
alice_the_mad := core.import_sprite ("./sprite/unit/alice_the_mad.png", 4, 6);
--
for index in enumeration loop
--~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6);
null;
end loop;
end configure;
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procedure draw (index : in enumeration; x, y : in integer) is
begin
core.draw (sprite (index), x, y);
end draw;
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procedure draw_data (player : in data; x, y : in integer) is
begin
attribute.draw_points (player.attributes, x, y, true);
skill.draw_points (player.skills, x + core.icon * 3, y, true);
end draw_data;
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procedure draw_pepe is
begin
core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
end draw_pepe;
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procedure draw_alice is
begin
core.draw (alice_the_mad, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);
end draw_alice;
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end chad;