xhads/source/attribute.adb

58 lines
2.4 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, attribute;
package body attribute is
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sprite : array (enumeration) of core.sprite;
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procedure configure is
begin
core.echo (core.comment, "Configuring attribute components...");
--
ui.add_structure ((title => "Attribute Menu ",
toggle => core.signal_a,
show => false,
center => false,
resize => true,
x => 880,
y => (core.window_height - 320) / 2,
gui_n => 0,
gui_list => (others => ui.empty),
others => 0));
--
for index in enumeration loop
sprite (index) := core.import_sprite ("./sprite/attribute/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
--
ui.add_structure_button (sprite (index), trait (index).name);
end loop;
end configure;
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procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := 16;
width : constant integer := 180 + 2 * offset;
height : constant integer := count * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
ui.draw_tiny_menu (move_x, move_y, width, height);
ui.draw_title_bar (move_x, move_y, width, "Attributes");
--
for index in enumeration loop
ui.draw_icon (sprite (index), trait (index).text, move_x + offset, move_y + offset + enumeration'pos (index) * core.icon);
ui.write (trait (index).name, move_x + offset + core.icon, move_y + offset + enumeration'pos (index) * core.icon);
end loop;
end menu;
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end attribute;